Had a tough time deciding on the time of day for this one but settled on early morning due to the position of the sun reflecting off the water pooled in the wagon ruts. Noon was a close runner-up, which had the sunlight making the wheat field in the distance glow. Hope you enjoy!
I’ve got a bruised chin after my jaw dropped open when viewing that shot. The weather effects, the lighting, the depth of field – what incredible work!! All I can say is WOW!
The path the character took to walk to where he’s standing in the shot kinda tires my eyes and naturally steered them away from it. Given that it’s such a large part of the screenie, it was somewhat detracting. After studying the area for a while, I believe the effect is because of the angle and lack of shadowing on it. Those two combine to make it seem like it’s a flat surface and not the 3-d structure I’m sure that it is.
Nice work on the environmental effects. The fog gives the impression that it is smoke from a battle, drifting about.
Doesn’t look flat to me, the atmosphere perspective works nicely.
Also, it’s not a noon setting so the shadows won’t look as pronounce but I am sure when it’s noon the shadows will darken.
small critics:
I think the contrast of the rocky-texture (not the one for the cliffs but for the ground) is a bit too sharp though. Same on some other screenies. I’d like to see it a bit softer.
That was also what I didnt like when playing Silverfall. The textures where simply too sharp and looked artifical.