Please make new command for show/hide active queste during game - so u can see them only when u want - and we chose what the hotkey is for it.
And ofc - make mouse button 3,4,5,6 available.
Please make new command for show/hide active queste during game - so u can see them only when u want - and we chose what the hotkey is for it.
And ofc - make mouse button 3,4,5,6 available.
Your mouse should have software with it. You can assign those buttons to keyboard buttons and map that in game.
You can do both of those things already.
How are you not able to map hotkeys to your mouse? I have an old MX518 from the early 2000s and I can map hotkeys to that thing.
Well the only thing i managed so far is to assign mouse button 3 to keypad 9 in game - but i lose a slot for my numbers, and i still have 3 more mouse buttons.
If im missing something please enlighten.
Leave it on keypad 9 in game, then go to your mouse software, and make your mouse button 3, press keypad 9. Depending on the mouse software you have, you can make those hotkeys only work while playing Grim Dawn.
And while there is no hotkey to hide the quest log that I’m aware of (maybe there is one, I haven’t checked), but you can left click on the key, and they close.
You have to use your mouse software to map the extra buttons to whatever keyboard buttons you want them to work as (as bystander said) before you can use them in game
I agree, that is what i was already doing - but that means a button will take the place of another…
Only if you want it to…you wanted to use the other mouse buttons, well GD will already recognise mouse 3 (wheel click) mouse 4 and 5 for assigning in the keybindings and if you want to use other mouse buttons then use the mouse software to assign them to either a key GD already uses or to a key not currently assigned (eg pick up button) in the keybindings
Why are people using the third-party software to remap mice buttons to keyboard buttons when you can just click the hotkey you want to map, then press the mouse button you want it to be used on?
I have hotkeys mapped to M3, M4, M5, Wheel Up, and Wheel Down. A few games (Unepic, Chronicon, and Terraria) I’ve had to use the Logitech software to map mouse buttons to keyboard keys due to the lack of support for mouse mapping, but Grim Dawn has full 100% support for mapping mouse buttons. Even my buddy who uses an MMO mouse can use every single one of those buttons.
Which mouse do you have that doesn’t allow for mapping?
For the simple reason that GD doesn’t (or didn’t when I last checked) recognise mouse 6-11 or wheel tilt left/right without having assigned them to keyboard keys before playing GD
Logitech Gaming software as well.
I have Logitech G9 - but u didnt understand fully - i know i can assign them - but i have to assign them to keypad 0, 9, 8 etc…so i lose my slots there, i want to be able to use both 1-0 skill slots tabs(“w”) and all my mouse buttons.
I’m baffled then as I’ve never had a problem using buttons as keyboard keys other than the numeric keys. I have the full skill slots on the keyboard and use other mouse buttons for pick up, force move…whatever I want and whatever keyboard key/letter/number pad etc… Logitech G700s
I use a G502, you can assign non numbered buttons to mouse buttons. I use things like the semicolon button for mouse buttons. Just pick any out of the way keyboard button and it’ll work just fine.
I think u still dont understand - i have 2 colons for 10 skill/potion slots !
On what else except them and right/left click can I assign skills ? So i dont have to pick on of them to put the mouse button.
I have the W key to change the colons - its perfect as it is.
So you can still use the keyboard keys if you want. I have it set in a script on my LGS software, that is specific to Grim Dawn, so it doesn’t interfere with anything once I leave.
You are not understanding us. You do not change the hotkeys for the keypad. They stay the same. You do not assign the mouse to those hotkeys in the game.
Instead, you go to the LGS (Logitech Gaming Software), make a profile for Grim Dawn, then assign the keypad buttons you desire to have on your mouse, and make keypress macros, which press the keypad buttons instead of what they are normally assigned too (anything past mouse button 5 doesn’t normally do anything normally). That way when you press mouse button 4-10, or what ever, they press the keypad.
I think what he is trying to say is that he wants to be able to assign the mouse buttons as additional hotkeys.
Which is what we’re explaining how to do.
As in, he want to have 20 quickslots, rather than 10? That’s not exactly the easiest thing to do, but I do have a system for doing that on my LGS software. However, the game does not lend itself to using more than 10 hotkeys as normal actions, so my solution is to make one of my G13 buttons to switch to hotkey bar 2, and I buff myself, the switch back to hotbar 1. At that point, if 10 hotkeys are not enough, I’ve gone horribly wrong with my build.
If I ever did find a need for more than 10 hotkeys (I don’t think I’ve used more than 7 before, outside the buffs which are on a 2nd hotbar), I could make a macro to switch hotbar, press a key, and switch back. That said, I don’t think they want more buttons for us to use.