New Year's Crate E. Appreciation Thread!!

Why don’t we start off the new year appreciating Crate for this game we all so dearly love? I’ll start off the appreciation thread with a long-winded story.

I started playing GD in early 2013, during the alpha build 11, and had been following it since it since its first announcement. My first copy was pirated, I admit, but I think the multiple copies I’ve bought since then have hopefully made up for that little sin. I can barely fathom that I’ve been playing this game for almost six years now. It flew by like it was just three. This game has been with me going from a young man to an established adult, and through that journey I’ve probably come to care about Grim Dawn too much. It’s reached the point where even for an articulate and verbose person like myself, it’s difficult to put into words what this game means to me.

At first it was just about an ARPG obsession instilled in me at a young age. I’ve mentioned multiple times here on the forum and on the Discord Server that before GD it was Diablo 2 that held a place in my heart as the insurmountable king of the genre. The lore, the atmosphere, the build diversity, the pacing, the itemization, the soundtrack (this aspect still being hard to beat), and more all charmed me. Meteorb Sorceress was my main. For years after D2 I’d play every single ARPG that came out and find them inferior. I would boot up D2 again every 2-3 years to see if it was nostalgia blinders affecting me and yet playing through the WHOLE game again, I’d conclude it was a masterpiece ahead of its time with a magic touch to it that developers were finding difficult to recapture. I got so desperate that I’d download foreign titles without language localizations and get through them without being able to understand any of the text except the numbers, all in the hopes of finding a game that could finally free me of urge to feel the wonder and joy I felt when I first played D2. I had some hope for Torchlight, but it never went the distance. Before that, however, was Titan Quest.

Titan Quest was the first game that came close to surmounting D2 in my heart. The itemization was superior, and it was the only ARPG I had played at that time that felt truly fresh and exciting post-D2. I played the shit out of it. However, I felt the criticism it got was surprisingly fair. The pacing was a bit slow for my tastes, some of the atmosphere felt a bit stale at times, etc. etc. (The expansion was amazing). I could see how if I played TQ first I might feel it was better than D2, but as it goes with an innovative product it cannot simply be better than the older model to supplant it but much much better. Funnily enough I hadn’t touched the TQ forum until the community was dwindling down and it was there that I found Medierra. His writings on game development and specifically the genre touched my soul. As just a player I don’t mean to sound arrogant, but I had been mulling over and studying what I loved about D2 and the genre in general, what made it special and difficult to produce, why no game afterward was winning me over, etc. for years and thought my understanding was pretty deep. Yet here was a writer whose posts immediately revealed to me a man with magnitudes deeper understanding and insight for ARPG’s than me. Not just because he had the advantage of being a game dev, but because he was a visionary. It was love at first read. Medierra, from what I’ve seen of your interviews you appear to be a humble man but from the bottom of my heart I believe you and Zantai are geniuses of the genre. I followed him on-and-off ever since.

When the kickstarter was announced I was interested but skeptical. I’m not personally a supporter of early access titles, having seen all the ones go wrong. (I’m not like against other people supporting it, I’m just rather conservative with my spending) But by the time the kickstarter ended I found I loved the alpha builds so much I was willing to lose some $$$ to support this hopeful project. To this day Grim Dawn is the only early access game I’ve supported and so I guess that means my success rate is 100%. I remember when we thought doors had too much health and when blademasters were OP. I remember how good it felt to use devastation for the first time. I remember being blown away by the extra hp from Mogdrogen’s Pact. Before all that I remember the very moment I teared up and realized GD was going to surpass D2, all the way back in Build 17.

But all this preamble fails to encapsulate what GD means for me. You see, I’ve always scored low in conscientiousness, one of the big 5 personality traits. This has affected my whole life as I’d oscillate between finding creative ways to thrive through side gigs vs. going through some harder times where I failed to do so. All the while being away of my personal flaws and steadily working to improve on them. And somehow through all this GD was the most consistent thing in my life. Perhaps thing I really learned to choose and stick to through thick and thin, unwavering. I won’t melodramatically propose that this is exactly what taught me to do so elsewhere in my life, but it’s hard for me to doubt it as a significant factor. And through this community, both in its kind moments and toxic ones, I saw reflected some of my own goodness and ugliness. I worked on that too. Many other things ofc irl impacted me even more greatly, my friends, my gf’s, etc. but GD was always there.
Most importantly is just that GD continues to make me happy. I smile while I play GD. After at least 6500 hours I still smile playing the game. Not always ofc but consistently. I still discover new details, new builds to try, new ways to have fun and amuse myself within this lovingly crafted world. When I dumped a wonderful gf because I realized our relationship wasn’t entirely healthy and I knew I wasn’t yet mature enough to do what it takes to get it there, GD offered me some small comfort. When I took care of my mother through her breast cancer treatment (it’s been gone for a long while now thank goodness) GD offered me a way to take my mind off it. When I felt like I’d never be able to hold down a stable lifestyle GD offered me an escape and a reminder that if I could find something I truly cared about, I’d stick to it in my own way. And today as a happy, established adult with a wonderful life, GD is still here for me.

Thank you, Crate Entertainment, for making my favorite game. Thank you coders who kept updating the engine, fixing the bugs, expanding on what was possible within GD. Thank you writers for giving us lore that continues to blow those who read it away, filling us with emotion, a sense of mystery and that wonderful balance of answers and lack of answers to all our questions about the world of Cairn. Thank artists for modeling the enemies I love to slay, the items I seek to endlessly collect, the beautiful textures and variety of spell effects. Thank you, musicians and sound designers, for making the game one I enjoy with the volume turned up. Thank you Zantai and whoever else fiddled with and continues to fiddle with the in-game numbers to create a kind of complexity and amount of possibility only a small amount of your consumers truly appreciates or even think deeply about. You spoil us. Thank you Medierra and everyone else on the team who helped you brainstorm this fascinatingly deep world. Thank you, Grava, and anyone else who has handled the level design in the game for making the areas I enjoy traveling through so much. Still in this game sometimes I just stop, zoom in a bit, and enjoy the life you’ve breathed into the game. And if I forgot any other position, thank you too. Thank you, every member of Crate, for putting so much passion, effort, sweat, thought, care, and time into this project. I will follow all your future work and support you to the bitter end. You’ve done more for me than is easy to imagine. Truly, thank you.

Edit - I hope this doesn’t intimidate anyone from writing a short and quick reply for Crate! Definitely not my intention if so. You might be surprised how even small words of kindness and goodwill can go a long way for the receiver!

I’ll just say I appreciate only the work that Crate’s developing programs do and I also want to mention that Crate crew are okay people.

Was that super good? I mean, I am not a nice person in general, but I always try my best. I am sure you can see how hard I tried and that I actually mean it.

You mentioned about hearing about GD and being skeptical towards it, when my brother told me about GD, I was like “Yeah it’ll be cool. I mean TQ was super good so GD will be at least good”. I wasn’t wrong at all when I said that, although I still prefer and like TQ way more than GD, GD is my second favorite ARPG (in case you don’t know, my first one is TQ). Well, if you really want to push it that far, we could say Divine Divinity is my favorite ARPG, but to me it’s rather RPG than ARPG. Anyway, if you forgot why I love TQ more. I bet I could add more to that thread anyway, but… lazy me is. :stuck_out_tongue:

Crate has managed to make an ARPG that is by the beginning of 2019 can be considered most modern and best in kind, and will remain as such for several years, if not a decade. They don’t cut corners when it’s most important and deliver us ARPG enthusiasts a quality experience. I sincerely wish Forgotten Gods to be a big success.

+1 to all previous posts :smiley:


Being 37 in March (sigh) i’ve started my arpg (they were called hack & slash) saga with diablo 1. To me it was just a real time roguelike and i loved roguelikes (i still do), i played almost anything arpgesque across the years and some time ago i bought GD on steam.
Not sure what patch was it but it had a very low lvl cap and shaman mastery wasn’t even in, long story made short : it’s the single player (well not that i play online games…) game which i played the most, some months ago i took a break but then i started playing HC and the beast in me got up hungrier than ever.

I salute Crate for giving Birth to this game and i’m looking forward to “waste” even more hours on it.

Yeah… The ol’ good, cool days of hack&slash games. These times were the shit.

Also, being 37 is not that bad. I mean, 15 years older than me, but fuck that, I work with a guy 3 years older than you and he acts like he still was in mid 20. Also, he looks 25. To cheer you up more, my grandma is 80 in 3 months, she keep saying she’s young and we, me and my brother, say to her “girl” instead of “grandma”. :stuck_out_tongue: She’s basically 80 years young, so you’re 37 years young. Cheers :stuck_out_tongue:

The whole post was about arpgs bringing up the topic of my age isn’t nice sir! And if you think that comparing me to a 80yrs lady (with all the due respect) would make me feel better you should spend few minutes to revise your empathy skills.

Damn younglings!

Gee this must be the quickest derail from a thread’s subject ever. Back on topic folks or don’t bother to post here.

lol i’m sry , i wrote it all with a smile on my face (as usual) but yeah very off topic.

Life story time? Life story time.

Back in ye olde days, as a young kid, I remember being occasionally invited over to one of my friend’s houses to play some SimCity and Civ III on a stereotypical beige-tower PC. One day, just before I was going to leave, this friend popped in a CD for a new game he’d just acquired. He charged into battle against some Satyrs and Centaurs, and fireworks of spell effects and loot drops would ensue. I was in love, and had to have it.

I was maybe 11 at the time this friend introduced TQ to me. I’d get my own copy at 12, where it’d carry us across thousands of hours of co-op gameplay with its own content and mods like Underlord and Soulvizier. Come Sophomore year of highschool, however, this friend and I finally burnt out on the ARPG genre. D2/Torchlight/etc. couldn’t quite nab our attention in the same way that TQ had. We moved on to different games to grind hundreds or thousands of hours into - namely MMOs, like EVE, RIFT, and Guild Wars 2. They were good fun, but they, too, didn’t quite scratch our itch.

Come Senior year (I think) of highschool, the kickstarter of Grim Dawn was released. This friend brought it up to me and showed me what they were doing while we worked long hours after-school for our Robotics club. I was more interested in getting into college and winning an upcoming Robotics tournament (we’d lose) at the time, what hours I had for gaming being spent on RIFT and Smash Bros. My friend backed Arthur Bruno’s Grim Dawn on kickstarter. I took a hard pass on the matter, not being overly optimistic of kickstarter projects despite my love for everything Iron Lore. In Freshman year of college, this friend and I had finally parted ways, hundreds of miles apart from one another. We returned to Titan Quest, giving one last run through Underlord together. I was beginning to burn out on RIFT too. And that’s when I finally found Grim Dawn again, purely by happenstance as it entered Early Access on Steam. I added it to my wishlist, figuring I’d pick it up next summer when I didn’t have classes to worry about.

Fast forward to a family vacation to the White Mountains of New Hampshire in June 2014 (note my Join Date on these forums). My dad had been driving me up there, and we stopped at a Domino’s Pizza for a quick bite to eat. I could barely pull my eyes off the screen of a shitty early-generation Android smartphone, stuck reading all the Misadventures of Grim Dawn. Enthralled by the art of Grim Dawn’s items, marveling at the wonder of its environments. I was recaptured, and it now seems I’m not terribly likely to leave. My aforementioned friend never quite caught on to GD the way I did, unfortunately. He made a few 85s but not more than that, still overly burnt out on TQ and missing its mythological settings. That was unfortunate, though we’d stick together through other means. When it came to my experiences with GD, I was able to make plenty of other friends in this “small” community, many of which I hold quite dear.

Thank you, Arthur + Iron Lore, for instilling an unparalleled wonder in the hearts of a couple New England children all those years ago. Thank you, Arthur + Crate Entertainment, for managing to match that same feeling in this impressionable young adult. To say you’ve changed my life would be an understatement; Titan Quest and Grim Dawn have undeniably had an impact on who I am today, and at that one that I’m quite satisfied with. I’ve been with Grim Dawn for nearly 5 years, and have loved every second of it. There aren’t any words I could write here to give back to you in the way you’ve given to me, and I’m but one of over a million people touched by your game. The joy you’ve given out to the world is greater than that which I’ve seen from any other company, gaming or not, in my twenty-three years on Earth. Whatever you have planned for the future, count me in!

I’m also thankful for the game Crate has made and the community that has developed around it.

It’s amazing to think how much time has passed. I started out playing GD during my first year of University and am currently half way through my 4th and final year and it has helped me cope with the stress that the steadily increasing work has put me through.

Yep, couldn’t be happier with grim dawn, i vastly prefer single player games and am glad theirs a ARPG that isn’t server side. TQ never hooked my like Grim Dawn did because i was still playing Diablo 2 back then but Grim Dawn is my favorite ARPG out right now.

I remember when I finally moved on from the Diablo series. I played D3 but quickly realized it wasn’t going to scratch the itch D2 left me. I remember going through a few google searches of “best Diablo clones” when I saw this. I could not believe this wasn’t the first game that popped up. This game took that same feeling of enjoyment Diablo had given me in my younger years and vastly expanded upon it. Took the essence of what Diablo 2 was and improved it on so many different levels but in their own way that I felt is creative and original to the genre.

This is the first game that I had decided to become part of the community. I never post on anything but after about 1000+ hours and counting I decided it was time :stuck_out_tongue: Great game with a fantastic dev team that interacts with the community. I look forward to supporting crate with their next title and buying copies for my friends to hook them the way I did with GD. 11/10

I’ve posted how I came to discover GD a few times on the forum so won’t bother to do that here. Of course I add my thanks to Crate for making such a great game, but also want to say thanks for the following:

Allowing me to have a glimpse into the world of game development. I never really thought about how the games I play came into existence so it’s been really interesting to watch as GD has progressed, improved and grown over the years.

To be willing to involve the community in the development of the game. Never having followed a game from early on in its creation it never occurred to me that game developers would ever do that.

Guess after our move to Switzerland 20 years ago I sort of stagnated a bit as far as interests/hobbies went. I wasn’t working and don’t go out much, being happy to keep my own company. Finding TQIT and getting involved with the old forum let me make new contacts on the internet who shared the same interest in the game as I did. Becoming involved with Crate and GD has expanded on that, giving me a focus and purpose that I never expected to have when I started playing and participating in the forum.

So thank you Crate for everything.


I can very much tell you care about your game and the community around it. You show top quality and care with extensive, free game content and expression of your thoughts and plans. I don’t believe I’ve ever been this engaged with a developer in my years. May your keystrokes continue to strike true in 2019.

44 here Love Grim Dawn.

I’m 40. I love Grim Dawn. I really respect Crate.


  • is a fine age to be gaming
  • is less than half of the bar Stan Lee set for a life of good times

Grim Dawn

  • lets me summon ravens
  • allows for some wonderful thematic builds that can actually perform in the late game
  • contains some of the best ARPG quality-of-life features I’ve encountered
  • actually drops the loot I’m looking for
  • is gorgeous (insofar as maggoty goresplosions are aesthetic)
  • keeps getting better and better


  • regularly engages with their players
  • maintains a supportive and innovative community
  • listens to that community and makes visible effort to accommodate player concerns while maintaining creative integrity
  • has reached Revered status in Communication. Seriously, a truly stellar level of information and exchange from a developer
  • routinely exceeds expectations…even after I already expect that from them :stuck_out_tongue:
  • can count on my ongoing support for as long as Cairn keep spinning (and beyond)

Keep on kicking ass, sirs. Here’s to a banner 2019 for all of you. Cheers!

You People are the best!
Hope you all have a fantastic year! :slight_smile:
And lets hope I eventually beat Grava’thul :eek:

Grim Dawn and it’s expansion(s) are the true sucessors of Titan Quest and deserve their sucess.
Titan Quest was my first true hack and slash game, as I never played Diablo 2 at that time.
I spend a lot of time playing it, also I loved Soulvizier mod for that game.
After that I enjoyed Grim Dawn even more for all the QoL they added like auto pick-up iron (remember that you had to pick up each stack of gold in TQ !), better tooltips and comparison on items, devotion system, skill modifiers on items later.
There has been so many improvements since TQ !
It’s clear that the upcoming expansion with the new game mode will add even more replayability and end game content.
Thank you devs for making this great game continuing to support, improve it.
I am confident, one day we will be playing Grim Dawn 2 in an even more powerful engine (supporting top notch particle and lightning effect, random environments and dungeons, sockets on equipments…) and that would be the the time for Crate to reach Diablo popularity.