I am a quite new player and still learning how this game works. I have a Lvl 59 Sentinel and just beaten the last boss of malmouth on normal. I feel like I am a bit at a crossroads right now and want to seek advice in which direction I should develop my character.
(1). So the most pressing question is wether it actually makes a difference which of the three witch cults in forgotten gods i choose. This is related to question 2, because I am not sure if I wanna change my damage type later on. At the moment I focus on vitality damage, but I am not sure if the things work out as planned or if need to change the damage type among other things (more on that later). So do I have a problem if I choose e.g. solael now and later realize I want to go into acid? I assume the green faction items are only relevant for leveling and have nothing to do with endgame builds. But maybe I will have a hard time leveling when I dont find for example a decent armor and decided to join the „wrong“ cult? Same for the legendary blueprints, because it would certainly take a long time to have another char get enough rep. I am thinking about joinging Dreeg as their stuff has vitality and acid covered.
(2). My main question here is if my character concept is viable. I am worried that I am going in the wrong direction here, because I didn’t found any builds in the forum that do roughly the same thing and a brief search on grim tools didn’t turn up any good legendarys that would suit my concept later in the endgame phase. On the other hand I wonder if I am overlooking something as my concept isn’t that odd.
I play a melee/hybrid (I hope that is the right term) with focus on vitality and vitality decay damage.
I attack with Righteous Fervor (Transmuter) and use sigil of consumption a lot (thats why I called it „hybrid“). I recently started leveling Curse of Frailty and Mod for the Vitality RR. As for Buffs, Solaels Witchfire plays a big role in my damage output.
This is my Char right now: Grim Tools Link
(The tooltips doesnt show the same damage as ingame, as you probably know. If you want to, I can later add some screenshots.)
In the Future, I planned to get Guardian of Empyrion plus Transmuter and Mod to get more RR, Posession and maybe Blood of Dreeg or one of the Oathkeeper Buffs.
For Devotion I planned to get Rattosh and put that skill on Righteous Fervor and maybe get Dying God.
Here is a rough idea of how I planned to spend my devotion points: Other Grim Tools Link
At the moment I am quite satisfied with my concept. My char dies very rarely, I dont have big problems with HP, and he kills the enemies quick enough that I can make progress at a decent speed. I know that this might change in FG or higher difficoulties.
For my taste, I would follow this concept through until I reach lvl 94 or 100 or even transform it into an endgame build (if possible), because I really like how it feels to play this Character, especially the combination of melee with sigil of consumption. Thats the reason why I didn’t change it to acid melee yet. My question is just if this is possible. I am a bit unsure if this concept will hold up on the way that lies before me and would like to get some opinions of veteran sentinels on that. I just dont want to walk into any „traps“ I hardly can get out of, thats the reason for question 1, too.
I know that leveling to 100 and „endgame“ builds are two completely different things. So my primary question here is, will this concept be okay for leveling to 100? I think when I hit level 94+, the next step would be to farm legendary equipment. If I understand it right, a „build“ mainly revolves around legendary equipment, and I haven’t got any of that. So would I be able to farm some legendarys with my char if I hit 100 or do you see any serious flaws in my concept?
I laid the foundations to this long before I read up on the games mechanics, and I tried to incorporate things I newly learned, like getting Resistance Reduction. I didn’t read everything out there, though. The game mechanics are way more complex than what I am used to, and especially this forum just feels like a huge information overload to me. So if I overlooked a must read source for my particular questions, please dont be mad and I would appreciate a link.
I tried to read up on things in small, digestable bits, though, like the game mechanics compendium and some more general guides in this forums, among other sources. So I am not completely lazy, I just dont have a good overview about all the information aviable, and to be honest, some things I just dont understand (yet).
(3). Last question I got is, what do I actually do when I hit lvl 94+ ? I already read that I need to farm legendary items, and that a good place to do so are the roguelike challenge dungeons like steps of torment on ultimate. And when I have enough legendaries to put together a „build“, I can do shattered realms and crucible to find out how good my build is (?).
But how do you actually tackle that transition phase as a first timer? Say, you have a character concept X which you used to level up, and now you get the first lvl 94 legendaries. Do you just see what drops and as soon as you get the main items of a certain build for you class, change your char into that build? Or do you start a completely new char if you have the items for a different class build? Or do you wait until the items drop for the build you originally envisioned for your char?
Do you think that I could transform my concept (vitality damage, melee plus sigil of consumption) into an actual endgame build or is that combination just not viable?
Thanks to everyone in advance for helping a newbe, and thanks to everyone who wrote guides and manuals here, it really helps a lot.