So I’ve been playing this game with a friend (2 player), and just cleared the main campaign on Ultimate and I have to ask - is there something wrong with difficulty scaling? Is it just multiplayer?
The game seems way to easy - not even having any sets, my friend did a test where he ran into a pack of mobs with a hero (he’s a shieldbreaker) and didn’t use active spells and …he couldn’t die.
Between the Devotions and item procs, the whole pack died to his pets and he wasn’t ever in any danger
And as for me, as long as I’m using my spells I’ve facetanked everything I can with my Spellbinder. Mob packs take one button to kill, hero packs around 5-6 (aside from those with high aether resist, but they still don’t present any danger).
Is there an issue with multiplayer scaling?
I’m seriously enjoying the concept of the game, with some nice build complexity and so many options. But it seems like it’s going to be similar to POE, where while there’s a couple of hard fights, the majority of your time it’s a breeze.
And if that’s the case, I’m worried either my mate or myself with get bored before I get a chance to try another character.
Will Shattered Realms provide a challenge, or should I start looking for a mod to increase the difficulty?