Nidalla's Final Strike is not hurled at my foes

Nidalla’s Final Strike is the granted skill of the Nidalla’s Outbreak relic.

The skill description reads “hurl a fan of blades at your foes”, however the blades are always hurled in the direction the player is facing:

This makes the skill pretty much useless for kiting and hit’n’run tactics. Similar skills like Blood Spine from the Massacre relic always aim for an enemy, so Nidalla’s Final Strike should imho do the same.

2 Likes

Same thing happens with the proc from Krieg’s gloves. Maybe there’s no target set up with the proc itself? So with no target defined in the skill maybe it just defaults to in front

TBH, I kinda like how it works right now, because this gives NFF predictability, and thus allows the player to have maximum control.

Say I’m attacking a nemesis, and am also surrounded by a mob.

Having NFF only fire in the direction I’m facing allows me to maximize DPS on my priority target.

Furthermore, when kiting, what you can do after seeing NFF proc is change direction.

IIRC, the blades should return to their point of origin, still allowing you to hit whatever nasty which is chasing you.

I think what you are saying is “git gud”, and I’d agree if it was just a matter of piloting skills. But getting good is pretty much impossible in this case.

Except that the NFF proc itself is unpredictable. You can never know when NFF will proc, it’s only a 33% chance on crit at an 1.5s cooldown. Even if you are able to constantly deal crits you have to be lucky that NFF procs again immediately after the cooldown. So you cannot really time it.

No way in hell anyone would be able to pull that off unless they have some kind of precognition abilities.
I’m playing a Mage Slayer build and my Veil of Shadow crits pretty much all the time, but NFF doesn’t even proc reliably when I’m kiting around dummies. Sorry, your approach is very unrealistic. Try it for yourself, you’ll see that most NFF procs will go to waste while kiting, no matter how hard you try to time your direction changes. Hitting the priority target is a matter of luck, not pilot skill.

So yeah a fan of blades that is hurled at any random enemy instead of a fixed direction would be much more reliable for every playstyle. And it would match the description text :wink:

As always volek - I don’t mean to be rude, or belittling. Just direct. So apologies in advance if I offfend you.

IMO, any end game spec worth its salt should be able to consistently and reliably proc trigger any non-devotion, on-crit procs, because a crit from any attack will proc it.

VoS, devotions, seal of blades, whatever.

This is especially true when you consider AoE.

So…I still maintain that you can time it, and it’s current mechanic is a DPS increase on priority targets.

It’s been awhile since I’ve used nidalla’s relic, so I could be wrong about this.

But assume you’re kiting, and the proc triggers.

Assume also that you keep running straight.

Will the projectiles converge at the point of their origin (i.e. behind you)? Or will they disappear once they come into contact with your body?

Because if it’s the former, the kiting thing should be relatively reliable.

I don’t doubt your piloting skills but honestly I don’t think you can time it. Facing the priority target everytime right before the proc happens while kiting is damn near impossible. Maybe if it was 100% chance on attack but it’s only 33% on crit. You may well see no procs at all for several seconds if you’re unlucky.

Like I said, try it for yourself and you will see what I’m talking about.

Yes, but you are talking about 2 small cones in a 360° range. It definitely works if you are running a straight line for several seconds while the priority target is right behind you. If you are kiting in circles or around obstacles, the proc will easily go to waste.

oh! I don’t mean while kiting :stuck_out_tongue:

I mean while fighting

E.g. In a situation where you are surrounded by enemies, and you need to kill a priority target asap (e.g. an arcane hero monster, surrounded by healers)

Wilco mate. Probably the best course of action.

Then you missed the point :stuck_out_tongue:

The targeting behavior of those skills is a simple boolean, so if the preference is not forward facing, we can change that behavior in v1.1.5.2.

I think you may have missed mine. :stuck_out_tongue:

I was making 2 separate, independent points.

  1. NFS’s current mechanic allows for maximal single target DPS while fighting
  2. I suspect the resulting trade-off expeirenced while kiting isn’t that severe. I’ll test this later today.

Oh that would be great. It would give kiting/hit’n’run builds a really good reason to pick this relic.

My build is able to facetank most content in the campaign but in SR I’m relying more on hit’n’run tactics so NFS shooting at an enemy instead of the next wall will certainly help.

I never doubted that, but it wasn’t the point of this thread:

So I did one Cr 100 - 110 run, and tried my best to kill enemies using only NFS + kiting :rofl:

IMO, the biggest pita about how NFS works right now is the fact that they can get eaten up by obstacles/walls, making it hard to use effectively while kiting.

That being said, because you aren’t attacking as often while kiting, I find that NFS doesn’t proc reliably which, IMO, minimises the aforementioned inconvenience.

Thus…is making NFS “omnidirectinoal” really worth the single target DPS loss?

I personally don’t think so, but am rather indifferent about it.

Is there really that much of a loss though?

When you fight a big mob with a priority target like a Nemesis in the middle, the trash should die quickly enough that a targeted missile would hit the Nem anyway, especially when you are in close proximity. Or you could reposition yourself to line up the mob with the Nem so that the missile would hit everyone. That’s really hard to pull off with the current behavior of NFS, as your video shows. But it’s relatively easy with targeted missiles, try the Massacre relic for comparison. With decent piloting it should be possible to make up for a potential DPS loss.

So I’m gonna answer the question with Yes, it’s worth it. No crucible clear time record can make up for the feeling of uselessness when NFS shoots straight into walls and thin air all the time :wink:

Not trying to argue - just a question:

What happens if you’re in a monster-mash with 3-4 nems?

You try to reposition so your missiles may hit your priority target and as many others as possible.

I’m not sure how Blood Spines from Massacre selects its targets. It’s random, but it seems to prioritize closer targets.

Your point definitely has some validity.

I just excessively prioritize control on my specs coz I like 'em lean, mean, and way too glassy :stuck_out_tongue:

I tend to build glassy as well, and I enjoy using the movement runes to counter that. Facetanking is nice and all but gets stale quickly, so I’m practicing the hit’n’run style. The build that I mentioned in this thread isn’t anywhere near the top but it is much fun. SS into a mob, hit hard with ABB, dash on with Amatok’s Breath, Veil of Shadows takes care of the rest. NFS shooting at enemies directly would be the icing on the cake so I’m glad it’s so easy for Zantai to switch the behavior and see how it performs :slight_smile: