Huzzah! I return with another build guide. For the full, in-depth video guide please click over here!
The theory behind this build isn’t too complicated, but it’s certainly a busy playstyle. Offensively, it’s all about whacking stuff as quickly as possible to spread the poison/acid pain, but since it’s a dual-wielding build it’s a touch on the squishy side. So, jumping around with Shadow Strike and spamming both healing spells that are on offer should help with keeping you alive!
I’ve got fairly close to best-in-slot gear, and the build’s certainly ultimate viable. Things start getting a little tough towards the end though, so possibly tweaking gear and setting up devotions in a more defensive manner could help with making things a little more comfortable.
Skills
Blood of Dreeg + Aspect of the Guardian
One of the two heal spells for this build, but should be treated more as a passive buff that you’ll just constantly need to cast. Too many good buffs come from this skill not to have it switched on all the time!
Possession
The only other skill we grab from Occultist. Near-perfect passive ability for the build!
Dual-wielding line
Nidalla’s hidden hand is the main interest here. But of course it only triggers for certain dual-wielding skills! Nevertheless, investing the points as per the Grimcalc link should mean default attacks are doing plenty of damage!
Amarasta’s Blade Burst + Lethal Assault
Lethal Assault is the main interest here. When it triggers it offers a lot of really valuable bonuses that help this build shred. Having this skill as the LMB attack should mean it triggers as often as possible, which is exactly what we want.
Ring of Steel + Circle of Slaughter + Ring of Frost
A solid crowd control/stun option.
Shadow Strike + Nidalla’s Justifiable Ends
An excellent skill for general mobility, but NJE actually does HUGE amounts of damage once maxed out and paired with Tainted Eruption devotion skill (more on that later).
Pneumatic Burst line + Breath of Belgothian
The other heal + “should always have switched on because awesome buffs” skill!
Veil of Shadow + Night’s Chill
A solid passive debuff for all enemies within our radius. One could argue for using Curse of Frailty from Occultist instead, but I prefer VoS because it doesn’t require casting.
Blade Barrier
The “panic button” as I like to call it. Press it when you’re in a pinch!
Phantasmal Armor + Anatomy of Murder
Decent skills, worth a point as they should receive boosts from gear.
Merciless Repetoire
Another excellent source of damage-boosting goodness!
Malediction (granted by the Malediction relic)
If you choose to go with this relic, it offers a really great passive skill. Some brilliant debuffs on offer!
Devotions
Currently, I have Chaos, Eldritch and Order all selected in the Crossroads.
The main devotion goals for this build were:
- Tainted Eruption from “Abomination”. This skill is bound to Shadow Strike. Important to note: don’t select everything from this constellation. Only take the necessary nodes to get Tainted Eruption.
- Acid Spray from “Manticore”. This is bound to Amarasta’s Blade Burst.
- Giant’s Blood is quite important too. This can be bound to any passive skill.
The other “active” skills offered from devotions are:
- Scorpion Sting from “Akeron’s Scorpion”. This is bound to Ring of Steel.
- Turtle Shell from “Tortoise”. This can be bound to any passive.
The remaining selected constellations are:
- Jackal
- Rat
- Spider
- Empty Throne
- Eel
Gear
So, by far the best option for this build is The Venomblade Pact. It just aligns with the build’s needs so perfectly. I unsuccessfully tried to grind for it, but massive shoutouts to the legit trading thread on this very forum. Life savers!
I’ll certainly mention the Venomlash daggers too. They’re super badass! I was dual-wielding these up until I got my hands on the Venomblade stuff.
That said, I made this build work with mostly self-found stuff. The kind of stats you’re looking for is reasonably self-explanatory, but in any case:
- Poison/acid damage buffs
- Offensive ability boosts
- Attack speed
- Total speed/total damage
- Resistances/defensive ability/health buffs
You may need to give particular care to the defensive side of things. The offensive output tends to take care of itself, so try to make sure your defensive stats are in a reasonable state, or you could end up getting really messed up! Various augments (once available) are really great for this, they can offer a lot of health and resistance boosts.
OK! So, I guess that’s it. This is certainly a summarized run down, if you have the time I’d certainly recommend watching the video. A lot more detail is covered within 
Thanks, and see ya!

