The weapon is vitality. It has %acid damage but it converts up to 60% acid to vitality so you can’t use it for acid. However vitality faces the issue of converting acid fully. The weapon blocks mods that convert DEE or Bloody Pox to vitality. So if you equip it with Dark One or Rotgheist Conjurer, you won’t be able to convert the acid fully. You’ll run into this issue with other combinations, including custom solutions, with Occultist, because acid to vitality is so rare.
Can we get 100% acid to vitality on the weapon, maybe? Or if it’s too much for one item, maybe 20-30% acid to vitality to some ring or gloves? Deathlord’s and Lifegiver are still kinda underwhelming for vitality even after the buffs and can’t really compete with other vitality rings, maybe they can be a good fit for this conversion?
It used to be decent for vitality conjurer back on release when it had crazy phys res, but tbh even then it just felt like any other dark one conjurer. It feels like the weapon has an identity crisis since day 1. Ideally it should be a cool 2h caster “staff” weapon that somewhat feels different enough to classic 1h+offhand casters, but it kinda fails at that. The vitality wind devil part is cool and unique but (afaik still) underwhelming. It could be a great weapon to give full conversion to DEE with %Weapon damage and projectiles spinning around the char (like a certain community league item, but we know that will probably sadly never happen). I don’t see any other way to make this item feel truly unique for Occultist tbh. For shaman it’s already good (conceptually) imo, but it could be so much more, maybe some nightblade or berserker support?
i vote d2 frozen orb style dee but yeah, the wind devil mod doesn’t exactly make it an interesting weapon. never farmed it because i never theorycrafted a build i really wanted to try this out with.
if left hand is 40 i would assume so, but you’d have to ask mi0 the specifics, also because cast animations are seemingly more individual, hence why this is more a DEE/PRM specific thing than some others/global casts it seems
30% right hand, 40% left hand, 30% both hands.
The lost WD contains only weapon itself. weapon components and weapon augments. Global WD (passive, buff, armor, etc.) works fine.
Based on this change, what builds can you do now that it’s 100% acid conversion? The only build that comes close to mind is DEE.
It would be cool if they removed the portals entirely and instead change it for a spammable skill similar to Morgoneth’s projectile attack where you could use it on a short cooldown. Right now, it seems redundant since we already have the portals on Morgoneth’s set and Nightshard shield.
Rotgheist Conjurer, Dark One Conjurer, vitality pseudo-pets Archon with GoE and devils maxed or the same thing with Dervish, vit PS Rotgheist Trickster with converted Lethal Assault. Can also take Abom proc and Scorpion now.
gave me a silly idea, vit bleed double dmg with tainted eruption decay stack Level 100 (GD 1.2.1.3) - Grim Dawn Build Calculator but i’m guessing the notion of going bleed scuffs it (specially with nightbringer having no bleed dmg)