The area is clearly open and accessible from the visual but as the minimap indicates, the whole road up to the north-eastern doorway and the doorway itself is not pathable. In this case, rather than blocking the passage with rocks and debris I think it would be better to just adjust the minimap and make the area pathable cause the exit portal can spawn in the tower and the player has to run around needlessly if they’re in the north-east.
This isn’t the last. There are more in campaign, but I was too lazy to report. Either an open area is impassable, or the opposite: what looks passable on the mini-map is actually blocked.
Um, that is clearly marked as inaccessible from both sides on the minimap and blocked on the ground with debris.
There is a “bridge” area at the north of the first Void section you enter at the Altar of Rattosh that sometimes has chests or enemies spawn on it without you being able to access it, but that too is marked on the map as inaccessible.
Ok maybe I should have been more specific. The last of its kind in SR. There are some slight inaccuracies in campaign but those are not nearly as important cause you’re not on a timer.
As for the bridgular area in Desolate Wastes I was talking about, here’s a screenshot, even got monsters there on my first try.