Noob Question About Gear Evaluation/Comparison

How reliable is the tooltip data when comparing 2 items of the same kind? I’m confused over the interaction between item stats and what I see in the pop-up windows, the character screen (DPS on Tab 1, Weapon Attack/Damage on Tab 2) and the mouseover on skills.

Example: When I switch out 2H range weapon that has physical to vitality damage for one that has physical to lightning, the tool tip damage shown for lightning damage on my Primal Strike doesn’t change.

How do I sort out what items are worth choosing between?

It’s really only reliable when you want to compare auto-attack damage. For actual skill damage, it’s easier to put the skill on your right or left mouse button and then go to your second tab in your char-sheet. There you can mouse over said skill and see a detailed damage breakdown which should also reflect the weapon change in your example.

The weapon in your example will only change a very small part of physical damage of the 110% weapon damage part of primal strike so it won’t affect overall damage too much.

Generally you will want to focus on one or two damage types so the weapon should convert to one of these two types.

And for casters that DPS compare is almost useless. Casters don’t need (usually) flat damage numbers on weapon. Just % increase for damage type they need, offensive ability, casting speed, skill buffs and so on.

Sheet dps also does not take resistance reduction into consideration, which, (obviously) hugely impacts your dps.

This helped a great deal - thanks. I totally forgot about assigning the “default” skill for the associated bonuses. If it’s not in a Noob guide there should be the first line in all caps: ASSIGN YOUR DEFAULT SKILL BEFORE HEADING OUT!

So now under combat stats my Primal Strike has a DPS rating of 2,157. If I mouse over a different weapon is the DPS change based on its impact to Primal Strike or just “base” weapon damage?

For “caster” skills like Lightning Storm which I cannot assign to L/R mouse, they would be impacted by %increase to Lightning/Electrocute damage mods only, correct?

  1. If you want DPS for Primal Strike use Tab II in the player stats window.

  2. For example, if you have a spell dealing 100 lightning damage and 50 electrocute damage then that spell would benefit (damage-wise) from %lighting damage, %electrocute damage, Spirit (flat and %), Offensive ability, casting speed, %physical damage to lightning conversiion, specific bonuses for that skil