seriously - if we are so damn important. specially once we choose a faction. Why can’t we recruit some people to follow us into the maws of doom?
id love for a d2-esque (but improved of course) henchmen system where you can choose skills, gear, and level up a henchmen. limit them to a few dumbed down version of masteries (hench-steries if you will) and name them.
make them lose xp on death, and you have to use some rare component back-at-the-faction-place to revive them
would be cool to have thematic choices where necromancer faction players can choose certain henchpersons from there vs the silly nutters from the other faction.
But the problem with followers is that you either will have to manage them or to see them rushing the first group of enemies around and die if they have no assessment ability whatsoever of the situation. Will the followers be considered as pets regarding the “pet attack” function or move around on their own?
Yes to hiring, yes to very limited gear options, but no to mastery selection. Let the henchmen manage themselves their own very limited special abilities, and let the players choose those abilities by the henchmen selection itself.
The best point in this idea is that this would make the iron bits at last useful in middle- and end-games, and give the glass builds some basic workarounds against solo boss fights.
I’d rather not have a permanent henchman like in D2, but have certain quests where at some point you have a bunch of allies in a mass battle with a boss(or bosses!).
So far the faction-to-faction battles are really minor, only in Blood Grove sometimes there is some 3-way action between the cultists, Kymon’s & Death’s Vigil.
henchmen would add another layer of micromanagement… would be great but not necessary… though i must admit I reallly miss hearing those crunchy ice sounds the ice mages hirelingz make when killing enemies :rolleyes:
What I do miss is the sound of the attack aura of the Act II hireling (the pikemen). The attack rating was such a pain to manage in Hell difficulty.
Grim Dawn has a big potential here indeed, it would fit with the atmosphere and universe and the game engine can do it, but I am not sure that they would be able to deal with the massive development this would require if you want to do it right. This would require some rewriting of the general storyline and most quests, and a massive redesign of some levels, since a factions war would involve victories and defeats and therefore a tree of events with plenty of different places and situations and objectives.