It is still early in development and anything could change. So far though, it is shaping up to include two powerful pets, crippling debuffs, and damage over time spells. The first pet is a mystical great raven, a familiar that supports the Occultist with healing spells, buffs, and attack spells of its own. The second pet is a hellhound with vicious melee attacks and hellfire breath.
I can’t wait, this is going to be so goooooood! =)
EDIT: The green stormy effect, it is looking really good! And the symbol…damn nice! May I ask what will it do? The dead “monster” is in a quite bad shape, haha.
I look at that picture and the colors just leap right at me! It looks amazing!
These spells have the kind of eye candy that I look for in a game, nice and colorful, full of life and vigor. I’d say that skill pretty much accomplishes that.
Awesome job you guys!
I hope you can make every skill look as awesome as that, but in their own unique way.
I hope the melee mastery gets some awesome looking skills.
When I look at the character in the picture I think “Rogue Inquisitor”. Someone who has gotten a little to friendly with the dark forces or possibly corrupted without realizing it till was to late.
The colors really stand out against the stark and dour backgrounds. I was a little worried that GD might descend into the, “reality is brown,” aesthetic hell that other games get trapped ion, but I think using spell effects for the color could work really well.
The image of (literal) a world of darkness focused around your character as the one spark of color and light is compelling.