8 is indeed Witchfire
7 is energy transfer, which I use on the raven - I think I may actually remove this skill though, I don’t like how it is playing. I like the idea of “refueling” your pet energy so that they can cast more but in practice, it is faster to just summon a new raven. Also, I created this skill before the hell hounds were limited lifespan, so it no longer is very useful for them. I think I will either make this an aura, so you don’t have to try to cast it on the pet or just do something totally different.
The raven was burning due to enemy burn damage effect.
4 is Covenant of Solael, which temporarily boosts acid, poison, and chaos damage.
1 is Curse of Sloth, which slows enemies and then has modifiers that provide additional effects, such as reduced resistances. It is a bit hard to make out in the video but the icon is a figure hunched over. I can see how it sort of looks like a gun though. This skill is crucial to dealing with the zombie mutants and especially for the Flesh Hulk.
The green thing, which is the skill tied to my right mouse, is Eye of Dreeg. It causes acid and poison damage. The modifiers for it reduce enemy damage and resistances. So, I usually hit enemies with this to get the damage over time working and to weaken them. Helps keep the pets alive longer.
The hell hounds though, have a limited lifespan and eventually explode. Adding points to the summoning skill allows them to survive longer, which indirectly, eventually allows you to have overlapping hell hounds up at once. There is a 30 second cool-down to summon them but eventually they can last over a minute. The cap is 4 but to have that many at once, you’ll need +10 above skill cap.