Occultist Video!!!

The “only” thing that bothers me…

Enemy’s seem to be able to cast on you though walls or without ‘Line of Sight’. This was brought up on another forum i shared the video with.

Other then that, the lighting, music, sound was fine. I didnt hear the muddiness… I loved the gameplay and I’m more excited then ever for Grim Dawn.

Hmm, try to shotgun a few questions…

Mini-map was just hidden. There is a button on the top right of the HUD to open it.

If you could run TQ on medium, I wouldn’t think Grim Dawn would be a problem. You can disable all the new graphics features.

There is an option to turn off the red highlight. I actually was against implementing it in the beginning because I generally don’t like the look of such things myself but I find it actually makes your control of the game feel more precise because you always clearly know what you’re aiming at. But yeah, if you don’t like it, you can disable it.

8 is indeed Witchfire

7 is energy transfer, which I use on the raven - I think I may actually remove this skill though, I don’t like how it is playing. I like the idea of “refueling” your pet energy so that they can cast more but in practice, it is faster to just summon a new raven. Also, I created this skill before the hell hounds were limited lifespan, so it no longer is very useful for them. I think I will either make this an aura, so you don’t have to try to cast it on the pet or just do something totally different.

The raven was burning due to enemy burn damage effect.

4 is Covenant of Solael, which temporarily boosts acid, poison, and chaos damage.

1 is Curse of Sloth, which slows enemies and then has modifiers that provide additional effects, such as reduced resistances. It is a bit hard to make out in the video but the icon is a figure hunched over. I can see how it sort of looks like a gun though. This skill is crucial to dealing with the zombie mutants and especially for the Flesh Hulk.

The green thing, which is the skill tied to my right mouse, is Eye of Dreeg. It causes acid and poison damage. The modifiers for it reduce enemy damage and resistances. So, I usually hit enemies with this to get the damage over time working and to weaken them. Helps keep the pets alive longer.

The hell hounds though, have a limited lifespan and eventually explode. Adding points to the summoning skill allows them to survive longer, which indirectly, eventually allows you to have overlapping hell hounds up at once. There is a 30 second cool-down to summon them but eventually they can last over a minute. The cap is 4 but to have that many at once, you’ll need +10 above skill cap.

What is the role of raven? It looks like a moving turret shooting lighting.
I have to say this bird is not interesting but the hound is cool.

How about delet the lighting things and add some creative skills for it.

Check out Eisprinzessin’s Masteries Thread in the Game Info and Features board, In particular this part:

Raven - a familiar that supports the Occultist with healing spells, buffs, and attack spells of its own. [2] The healing spell is set to be cast on allies whenever they are below 75% health. [3] It is currently an innate ability for the raven that levels up as the pet does, so it is sort of a freebie. The raven does more than healing, so it isn’t the sole purpose of the pet either. [4] The Occultist is fairly fragile and you really have to watch your health and occasionally disengage from enemies so the raven has a chance to heal you. [5] It is like a constant stream of mini-heals that can occasionally be the difference between an enemy attack being fatal or not. [6]

Does that make it seem like a better pet?:wink:

PS. I love the video Med. Keep up the good work

Just checked in TQ. The button of an instant skills does not flash. That’s why it seems, these skills are not used. Energy Transfer (sample) sounds indeed a bit lame. The pets regenerate energy rather quickly, too.

Looks awesome! You’ve reinvigorated my excitement, esp. since I’ve gotten bone tired of path of Exile’s beta…

Definitely looking GREAT! I want a raven. Can I have more than one and can I import a few into TQ to support my fragile caster toons please! Love the hellhound as well.

I would send you the bill for shorting out my laptop with drool, but would hate to delay the game any.

You are right jiaco - totally missed that we have 2 new damage types. Are they in addition to the know ones from TQ, or are they replacing some of them?

Further PET suggestion 4 occultist video:

I hope fire hound pet will be a permanent pet in final version (like lava-magma elemental in TQ)not just a limited time vanishin’ buff.

Instant poison damage was changed to acid. Seemed fictionally cooler and less awkward than having instant and duration poison. Thus, duration poison is still called poison.

Chaos and Aetherial are new. I’m considering changing Aetherial to Arcane though as I feel like might be better to have a more general catch-all damage type for all non-specific magical damage.

While we’re on the subject of poison, I always see that ending up a bit pointless on the higher difficulties in most games. It tends to not scale well like damage from spells and gear, and the damage caps out at whatever the skill cap is, which is intended for midgame on the lowest difficulty or something.
I remember my friend specced out poison on her Diablo2 assassin, and even when she minmaxed it, we had to specifically stop attacking to watch the mob’s hp drop by about a pixel a second.

Will it work any differently here? Does it scale off of some stats or something to keep it up to speed later on?

Well done, looks fantastic!

I like Aetherial better for the setting and lore. I usually think of Arcane magic as manipulation of the elements or pure “mana”. The user is typically 1,76m tall and has a gray robe and wizard hat.

If everything that does Aetherial damage is the result of exposure to some form of Aetherial energy, I’d say it’s more believable to use that than sticking “Arcane” on it.

Thanks for posting the gameplay clip - it looks awesome so far and I can’t wait to follow up on the progress of Grim Dawn with future “installments”. Excitement level back to level 10 again now though (time to install Titan Quest again?).

I just can’t express how much I LOVE this video!

I’m glad we’ve had a few “pre”'s removed from the pre-pre-pre-pre-alpha. :stuck_out_tongue:

well its certainly getting closer, but how close I can’t say

The vid is up to 45000 views, I’m recommending it to everyone, for my part. Very impressive.

Will screen shaking crits be included? I feel the combat could be a bit more visceral with them.

The “colour clouds” are a bit distracting, it would be great if they were a bit textured (is that a good way to describe it?) to resemble something related to the energies that created it like fire, electrical, explosive, noxious, aqueous, icy etc… rather than just puffs of colour.

I haven’t responded on the video yet, shame on me :o

Anyway, I did really like the video. The battles seem really visceral and quite tough as well. And the environment simply looks amazing.

Here’s the things I didn’t like so much:
Personally, and this might be a rather big one, I’m not a fan of pink. I think purple is much more suited for Occult practices. Removing pink would also make it less er… chemical.

I love that the door can be blasted to smithereens, but it looks too much over the top. While a heavy attack should definitely obliterate a door like that, a light attack should just crumble it. Now it looks like Chuck Norris is knocking on the door.

Anyway, just my thoughts, I do love the video, keep up the Crate work! (ucwhatididthere?)