Morning all, I went looking for answers to the following questions but couldn’t find any recent posts or websites (as in all the info I found was from 2019 or older) and sifting through thousands of lines of patch notes is out of the question…
Are the debuff’s baked into Olexra’s Flash Freeze only in effect when something is frozen?
Continuing, is there any way to reduce a mob’s CC resistance at all anymore?
Thanks Chuck, you mentioned “set”. You’re not by any chance referring to “Mageslayer” are you? The set bonus seems to have changed and no longer reduces freeze resistance.
“It’s always about duration
If an enemy has over 100% freeze resistance, the duration is 0 sec
if they have 50% freeze resist, the duration is cut in half, and so forth.”
Even if that’s the case, you don’t want a REDUCTION in duration as the mob’s resistance does that already - you’d want an increase.
I think it’s best to assume what me and DeputyChuck are saying then. It would be odd if the bonus on a full Legendary end game set was a negative/made a skill worse with no notable bonus no?
It’s a reduction by a negative number… thus an increase in duration.
It’s weird I get it, but that the way the game’s language is set. almost all items increase freeze resistance, only 3 do the opposite. It makes sense to keep the same language but apply a negative value.
Ok, on closer inspection I see what is screwing with my interpretation:
“-20% Reduced Freeze Duration” as opposed to “20% reduced freeze duration”.
Yeah I know I’m being a bit of a grammar nazi here but it’s a double negative. Why they don’t just say “20% increased freeze duration” is beyond me.
It should be noted that there are screenshots with tool tips clearly displaying that resistances were reduced. I’m guessing the tooltip was changed because like Chuck mentions it was always about duration and not actually resistance?
It’s related to how item/skill tooltips are generated. The same text is used regardless of whether the value is positive or negative, which unfortunately does get confusing in a few instances.
Addressing it would require opening Pandora’s box, so we’re very careful to keep the laws of reality in check.
My guess is it’s auto-generated based on values in-game. since most items tend to reduce freeze durations (for the player) it makes sense that its worded that way
it’s the same thing in that case
“Freeze resistance” and “reduced freeze duration” are the same thing since freeze only does one thing and it only has one numeric variable : its duration. therefore, resistance to something that only has a duration can only reduce it (or… technically could alter its chances of working at all… ever tried to cast doom on an end boss in Final Fantasy? )
Thanks Zantai, pardon the hint of snark in my tone, I’m a stickler on communication (I work in IT and write a lot of technical articles).
That said, I could’ve sworn just this morning I came across a tooltip that described a reduction in resistance. I’ll go back to make sure I wasn’t mistaken (it happens).
My hopes were dashed for that and my previous dreams of making a fire or chaos Drain Essence build that used Abomination and Dying God to amp up the damage… too difficult to pull off.