“it depends on where its found”
thats my point though, its not always immeadiately obvious the scope of the conversion.
ie, skyfire grenado, is obvious it converts the damage on grenado
and its assumed that cults consecrated blade (solael’s toggle skill modifyer)
would affect “weapon attacks” obviously base attacks, but does it cover
skill based weapon attacks also?
so it should cover cadence cause thats a base modifyer,
but how about blade arc?
and an equip like warpfire is open to interpretation,
it seems like it could be “global”,
but just as easy, could mean, on sloted weapon attacks only,
(and presents the above issue of, just base or skills also)
id propose a (tag) on conversions to state (on skill), (global), (base attack),
(“weapon attacks”)
which brings up the issue that “weapon attacks” requires clarification
to state wether AND when,
it reffers to only basic weapon swing (and base modifyer ie cadence)
and if/when it includes attack skills (ie blade arc)
and just to be thorough, quantify skills vs weapon attacks
where as imo, its not obvious wether a skill like dreegs evil eye is actually a “skill”
or constitutes a weapon attack
with the amount of identical items (recoloured)
id have thought they had that option on engine,
not that i know squat on development, but not innately having the ability
to apply a simple recolour, seems like a prety decent *oversight,
given the effort it takes to make each item/icon/effect
(* in engine choice, but also in the creation of said game engine, though ofc other factors are more important)