Op bosses

This system is pissing me off. Most games, you can go back and play a quest at a much easier level, but not this game. Every single part is the same or higher level than your character, always. There is no level up above the dungeon level. If you can’t beat it, you’re screwed. And a long time limit on the health potion makes it worse. I seriously need a OP BUILD so i get get though this game ONCE. I"m getting tired of getting stomped by most bosses.

You do eventually get a level above, usually when you reach the next difficulty. And AFAIK, with the exception of the Key Dungeons, every area has a level cap that it scales to, so eventually, if you really want to grind enough, you’ll reach that cap.

That said, I have no idea what you’re doing wrong, unless perhaps you are on Veteran? Veteran is specifically to add extra challenge to Normal difficulty.

I also have no idea what KIND of build you want. Melee, ranged, caster, attack, dots? Specificity is needed here.

He just wants a build that will make the game easier for him without much effort thats able to clear the games content at all the difficulty levels I believe.

not true, all areas scale within a range that you can outlevel if you really want to, at least on Normal/Veteran and Elite

If you can’t beat it, you’re screwed. And a long time limit on the health potion makes it worse. I seriously need a OP BUILD so i get get though this game ONCE. I"m getting tired of getting stomped by most bosses.

Name some bosses that you have trouble with. I don’t really think it can be most of them… most bosses should be easy enough, maybe you die once or twice to them, but that is not really a problem unless you play HC

Are you using the pet build you asked about a few weeks ago? In any case, if you would like us to help with your current build, please go to http://www.grimtools.com/calc/, load your char and share the link - use the options on the left hand side.

http://www.grimdawn.com/forums/showthread.php?t=52683

Since you’re new, this one should be easier for you despite the lack of gear

You’re not supposed to just facetank bosses, there are strategies to tackling most of them. As a general rule there are some things you are better off simply avoiding or running away from. Knowledge is key here, since sometimes even avoiding something is not as simple as just moving out of the way. Bosses can be tricky that way, and many bosses have unique melee-only or ranged-only shotgun attacks.

I have tried several builds now including this one:
http://www.grimdawn.com/forums/showthread.php?t=52296

Got me further than most of them. I’m using ranged and melee. ranged with boss = death. So I try melee (max damage) against bosses. And the game auto levels with you to a point. I went back to the warden (below lvl 20) to ‘farm’. Every single monster was around level 30. That’s act one. I admit I can’t check the rest, i’m only level 43. Act 2 is enemies are around level 40. I have to get much higher level to see the rest of the auto level limits.

I can’t face tank bosses, but ranged weapons completely WORTHLESS for that. And since many bosses summon, ranged gets to the point it’s a auto lose doing something that stupid (the build listed above at least limits that. the only one i’ve seen that can handle crowds). 2 handed melee doing well over 200-500+ vs anything else. I bet that gap is far higher at upper levels. I try to gauge the health potion waiting time in fights. Extreme pain in the butt. But now quest of Fates untold, slay the necro, and stop the summoning, i’ve ran into bosses even micro managing is worthless.

The pet build I tried: http://www.grimdawn.com/forums/showthread.php?t=24703
That i’m up to level 41. But the Aggro keeps getting lost on the pets and auto aggro to me and only me until i run far enough away for the enemy to stop. In some boss fights, you are trapped. you can’t run away. The bad part of that build YOU MUST CAST A SPELL OR 2 on the enemy. I wait for the pets to engage, then cast. Part of the time, they then ignore the pets and come after me. I’ve tried powering though using fireball, that’s probably the only reason i’m over 40 now. The pets alone (no casting), typically lose, and i’m following the build.

I saw someone posted to a old reflect build, but I see that build became worthless for 1.0.0.9. That’s probably the worst part, builds not for 1.0.0.9, the older ones most likely worthless builds because something changed in the game making the builds no longer any good. But there is no way to tell (except the people that been here pretty long).

I can’t find any caster builds. It’s either guns or melee. But even melees getting squashed, hate to see what happens to casters. And the damage difference between 1h and 2h, OUCH!!!

I’m pretty sure you build wrongly, as some melee builds can just faceroll on veteran mode, even on first play through (meaning no items/money)

My 2h lightning warder looted so many potions more than I can use that I actually transfer hundreds of them to other characters.

Granted that I did die many times with previous wrong builds, I will list some key things that will help you survive early:

  • Get lifeleech (craft hollowed fang, or get a weapon with vampiric prefix, or both)
  • Don’t aim to maximize damage. On contrary to popular belief, early game damage bonus is very negligible, aim to get high armor and resistance. I maxed out 7/10 resistances by level 30, bosses only tickle me.
  • Don’t be afraid to run away when your potion is on cooldown (I facetank everything though)
  • Most newbie friendly character is solider + shaman, with innate life leech, healing, defense and HP

If you want you can try this build, level 40 http://grimcalc.com/build/1009-1Q2H4w

You should not have any issue as long as you place down the wendigo totem at your feet before hitting.

looks decent enough, what level are you at, what does your build look like ?

I went back to the warden (below lvl 20) to ‘farm’. Every single monster was around level 30.

I doubt this very much, I usually get there early to mid 20s and the monsters are around my level to high 20s

Don’t bother farming, just keep going, farming at low levels is a waste of time

I can’t face tank bosses

nor should you expect to be able to. If that is what gets you killed, stop trying to facetank…

Then start playing Witchblade (1+shield). You say OP bosses kill you? Witchblade is one of the tankiest classes in GD, he facetanks everything and doesnt die. And he also deals decent DPS.
Properly-geared, he can farm Gladiator Crucible solo at formidable speed. And he isnt so much gear-dependant, even in poor equipment you’ll feel his strength.

I almost always get to The Warden at 19, if I don’t roll my first 10 Dev Points in Crucible.

Which I guess is to say that I always USED to get there at 19…

20 was always somewhere after Shanks, and before Cronley.

I’m on my 3rd character (so I’m not doing anything amazing) and while the first one was slow (got to Cronley really near 30 and I think Warden at 22).

My current (third) character turned 26 after turning the quest from Arkovian Undercity in. He died once facing Killrian and he is a Demolitionist using an Epic weapon 1h that I got to drop with a bunch of yellow item. He is still single mastery and I didn’t even use a single Mastery Point…Honestly from time to time I wonder what people are doing to find that game (Normal difficulty) hard or even to have problem with it. I level to 48 (Gates of Necropolist) as a Single Mastery Occultist without having too much problem.

Wondering what would people have done facing King Leoric on Basement Lvl 3 in Diablo 1 if they can’t just cruise in that game…

My last build so far is precisely this one, i’m currently on Ultimate and haven’t died once. Went self found up until level 50, then picked up a legendary or two from my other characters and at level 75 picked up the items i was going to use at the endgame.

Sword and Board Commando/Witchblade are probably the most new player friendly builds, so i suggest going for that.

I have been trying to max armor and resistance, not so easy to do. Many items I find have only 1-2 mods on them, typically worthless. I do run away to try to wait for the heal potion cooldown (micro manage). But some places are extremely limited in room, and with a crowd, it’s just asking for death. This is the point i’m at now, the boss fights are in locked room, you can’t just run away, there is also crowds of lower bosses and such, even with the lightning it can’t clear them. Running away is basically trying to dodge for the cooldown. I die. I keep wendigo totem up, but it seems worthless. It seems only to restore a little on cast and only on cast.

The one part of the game that’s extremely limited is life leach. I’ve only found ONE item for leach, a ring 4% of attack as health. As i can tell, zero spells that do that. No other items have leach so far.

It isnt as limited as you think.
Shaman has both spells and skills for ADCTH (that’s how “life leech” from other games is called in GD) - Devouring Swarm (spell that leeches from its damage), Feral Hunger, Wendigo totem with upgrade both give you ADCTH from attacks.
There are several constellations with ADCTH - Bat, Ghoul, Revenant.
Weapons, rings and amulets can have Vampiric mod, with ADCTH. Medals and Belts can have it with rare mod too.
Some components provide ADCTH - Restless Remains, Hollowed Fang, Haunted Steel.
And of course, many various epics and uniques…
ADCTH is already the BEST sustain in game, even though it isnt easy to obtain.

Wendigo totem heals you only if there is an enemy near totem (so totem can deal damage to that enemy). If totem deals no damage, it doesnt heal either (and that is said in its description, btw). And come on, maxed totem provides insane healing, IDK how you dont notice it.

Usually such problems as OP’s occur when someone try to max class bar without maxing any main skill (having 1 points in each).
This should be the case.
Almost any maxed potent skill in any class make normal/veteran difficulty easy enough to not have such problems. And yeah, wendigo totem should be at least 4 to make any difference unless he already have 10k+ life.
Also looks like he’s playing on Veteran (assuming what he says about mob levels always 3-4 higher).

I’m not sure what version you are playing, but on 1.0.0.9, maxing resistance is the easiest thing to do. Practically every other yellow item dropped have 2 resistances. Don’t aim for item with lifeleech, just craft a hollowed fang, it’s cheap and works on every weapon

With 80% resistance there’s nothing can kill you fast enough, even on elite (hell I face tank boss 6 levels ahead of me in a group of yellow big mobs)

If you find yourself still dying with 80% resistances, try using higher level armor

It depends. The guy is obviously still on normal, and the thing is that item affixes (and their corresponding bonuses) scale with the level of the item. He’s probably still using low level items.

Resists are also no big deal in normal really, except maybe cold resist (because no other damage type comes with almost guaranteed CC, cold comes with freezing/slow) and (to a lesser degree) the other elemental resists. For the rest you can get by with just using balms or even just one or two items with that particular resist.
For the most part you can simply keep using the best drop from same-leveled monsters you have when playing in normal difficulty, as long as you have ways to regain HP.

If he’s struggling that much on normal, then I’d say it’s not a resist issue but either a build/playstyle issue or something even more basic -lack of regen/lifesteal, HP too low, not using components… stuff like that.

Elite is when it basically starts raining resist mods, thanks to augments/components/higher level affixes/empowered blues and legendaries/etc.

Freeze and slow have their own resists.