Looking for opinions of people who played the Legion of Champions mod for titan quest, its the one that’s based on pets.
What is good/bad about it?
Did the developer take things too far with overhauling the game around pets, and was just making pet gear/skills enough?
Does every skill tree need its own pet, or is having pet stats enough (eg Soldier)?
Would adding new devotion pets appeal to people?
Would adding new item skill that summon small pets on hit/crit etc appeal to people (eg 5% chance on hit to summon a temporary summon)?
Opinions on Item skills either be reworked into auras/passives that also affect pets, or to change them if not possible (eg ring of steel gives pets retaliation and health regen).
Is Grimmer and Grimmest liked? Or would people prefer a Grim Legion style of enemy quantity?
I have been working on some things for a long time now, and im unsure where to take it tbh. The idea is simple but its a lot of menial work, make every prefix/suffix/unique item have a pet component attached to it that is based on the stats already on it.
Make every skill have a pet component themed around the original skill itself, where possible keeping the original skill and adding the pet part to it.
Do all this in a way that when the devs update the game, its easy to simply slot this back in and change the new items added; as any modder knows when this game updates, everything requires remaking and its damn annoying.
Everything is being thought of in a way to keep the original items/skills as close to the developers intended purpose, a soldier is still a tank, a demo is still using guns and bombs. The pet parts will just be slotted in as extras to the skills where possible.
Finally what are peoples opinions on patreon as a way of influencing the way mods are developed nowdays?
TLDR: Opinions on Legion of Champions mod for TQ, opinions on adding pet stats to all items and skills.