Opinions on Necromancer evocations .

Hi at all!

I’m new of this forum , i hope this is the right sections were speak of this and maybe someone else writed of this in the past.
First of all, i have to say that is a really really good game for be the first in the generis, and i like it, and i play a lot, but… i have find somethings of strange in the necromancer summoner part, i speak about the skeletons.

So:

  1. at the begin of skeletons evocation skills, the first levels, you can create 3 skeletons if i remeber well, and the big part of skeletons are armed with melee weapons… and that is correct… the necromancer is a sorcer, not a warrior, so u need something for tank… right?.. but when you grow up in this skill the melee skeletons began so fu****g rare! why?.. What is changed??! that is stupid!! of 10 skeletons 8 are archery or wizards!.. I’M the sorcer!.. i dont need sorcers!.. i need warriors!.. if i can’t chose wich kind of skeletons summon so that evocations must have a sense!!

  2. the evocations abilities need of a target… I’ll explain, when i use the evoctaion skill with the mouse i need to point a place in the battleground where evocate the skeletons… if the place is not a stomping place the evocations dont start!! WHAT???.. :confused::confused: is not a fire ball!!.. or a damage area spell!! … again , this don’t have sense!!!.. the skeletons have to be create around the sorcer! Always!! is easy!.. doesn’t matter were i’m watching! or shoting!.. right?

  3. the necromancer evokes the skeletons in batches of 3 each time… for example if you have 7 as skeletons limites u have to use the spell 3 times for have 7 skeletons… 3+3+1… no wait… 3+3+3 and 2 dies… :confused::confused::confused: again… why if you need of only 1 more skeletons u have to summon 3 skeletons and 2 have to die!!.. and maybe dies both the only 2 mele skeletons warriors and they become wizzards and/or archery!!it’s so really fu***g frustrating! and again do not have sense!!

These are the “problems” that i have found for my opinion, I would like to know if you too agree, thank you for your attention! :slight_smile:

Welcome to the forum. :slight_smile:

  1. Well, the skellies change because in the early stages melee are the strongest you can call, but as you add to the them mages/archers become the strongest. At least I think that’s how it works. But what types you get are down to the Random Number Generator (RNG) so no choosing what you want.

  2. There is an icon in the game that’s called Pet Attack. You should see it as an option in the LMB or RMB slots. You can use that to direct your pets to attack specific targets rather than wondering around doing their own thing and I think it works with the skeletons.

  3. Well, that’s the way the game designers made it.

I’m not big on pets so I might be wrong on my assessment on Skellies but I’ll give my thoughts/experiences on them regardless:

  1. Skellies are one of the most defensively weak pets within the mastery trees. They won’t tank for you as well as other pets like the Briarthorn/Primal Spirit or Blight Fiend, even Revenants have less health or armor than the pets I just mentioned. Where they shine is in damage due to their numbers.

With that said, Archers are able to put out damage faster than melee Skeletons due to their firing speed and able to engage packs immediately. While levelling, Mages are one of the stronger sources of damage as well when you can’t provide that much damage/conversion to your pets as their spells come in big chunks with low weapon damage and they have nice AoE.

Bottom line - Skellies are made for damage. Archers are the best damage dealers later on when you can provide them with a ton of damage through buffs/auras. Mages are great while levelling when you can’t. If you want something to tank for you, look elsewhere.

  1. Where are you trying to summon them, off a cliff? :eek:. Don’t see the problem with summoning them in front of you or if you’re kiting just take a split second to stop and cast.

  2. Minor annoyance sure but it doesn’t make-or-break the skill. It can even be beneficial to just make a few fresh ones if you don’t have a way of patching Skellies up between fights like Blood of Dreeg (not going Occultist for Skellies, blasphemy I know :p).

Thank you for your answer, I appreciate it.

  1. No, maybe I did not explain well, i dont write in my mother tongue, what i say is this: at the highest level of skeletons evocations spell, the the selection of the type of skeleton is not random, or no more… try if you want check it, the game gives precedence to the skeleton archer and wizzard sckeleton… always. But first of all, this is wrong because it must be random , like that all type of skeleton have the same chance to be created, and second is wrong becouse the necromancer need first of all of warrior skeleton… for block and stop the enemies… not of a other shoters…

  2. Again no… i dont speak about of the option to give a target to attack at the pet… i speak about of the first step, i speak about of the spell… What i want say that the evocation will be created where you are pointing the mouse,in a place on the pitch… and I don’t understand the need to be able to create the pet away from you, first i think it dont have sense and second it can be a problem, because if you are with the mouse icon on a place on the pitch were you are not able to walk with your character, like a piece of scenery or background the evocations don’t start… you dont have the skeletons… the spell do not start! now you know what I mean? and that have not sense when i speak about of a evocation spell.

Skeletons should be seen as a mixture of pet and spell. They will die pretty easily irregardless what you do so you need to have short cooldown (invest in undead legion etc) and have a few other tankier pets around too

here you can see the spawn weight for each skeleton type

http://www.grimdawn.com/forums/showpost.php?p=542876&postcount=4

That means upon summon, it shows the probability that one skeleton becomes a certain one, depending on the skill rank.

So for instance if raise skeleton skill has rank lower than 12, you can never get a Skeleton Revenant

  1. this can be true but is a deduction… if archers are better then warriors and and the wizard to, this is not always true… it depends of the build of the players… for example i’m a spellbinder , so i’m necromancer + arcanist, i have chose for cold /frost magic for the arcanist part for damage and stop the enemies… and pet part for necromancer for beat the enemies… and i tell you, it works! but not works so well becouse i create a lot of wizards and skeletons archers and i dont need it… i’m the one have to shot! so the game do not have to choose for you… the game can’t know how kind of build you will do… so the evocations have to be random or i have to chose it… but the game can not choose for you. And are not also totally true that the skeleton die easy… i’m at 70 lv and my skeltons have 9000 life points each one.

  2. ok i understund you, i don’t want saying nitpick… but if you are fighting on a bridge… or on a bottleneck , or in a tight places, and the battle ground is covered of enemies ,area spells, meteorites, fire balls, pets, etcc… happen that you can’t see well were is the icon, or understund were are you clicking… and since the evocations spell is not a shoting spell… i dont understund why the programmers have to chose to need a target place… ok? they complicated the matter without cause…

Wooow great! this graphic is perfect!! as you can see higher is the level of evocations skill and less are the chance to evocate a mele skeletons (revenant or warrior) and more are the chance to have a arcanist or a arcer!! why?? this have no sense!.. why the game have to choose what is “”""“better”""" for me??.. and though is true that the skeleton die easy (that is not totally true i’m at 70 lv and each of my skeleton have 9000 life points) it’s also true that , as you say, they have a short cooldown , and i need of few magic point for create them… so is not a problem if they die easy if can i continue to create they easly…

i agree that it’s a major turndown for skeleton, as you can’t control precisely their damage type. always felt off to me.

Yeah, why can’t we just choose what damage our skills should deal? :stuck_out_tongue:

Most pet builds uses multiple damage types of their pets too.

I guess its some kind of “Diablo 2 copy” where you had “Raise skeleton mage” and you had no control over what element those mages would spawn with.

what do you mean by “magic point”? There is a helm that reduces skill cost to them.

What i want say is: we can’t say: “the skeleton warrior are not good tank becouse they die easly” because this is not a problem if i can evocate it again and again and again forever because the cooldown of the spell is fast and have a low magic cost… ok?

maybe in diablo 2 works as i say?.. maybe… i dont remember… but here the problem is not copy diablo 2… is to choose between be stupid or not

That is what I wrote above, you generally use Skeletons as “trash” that can easily be re-summoned.

If you think the game is stupid, don’t play it :wink:

(btw Spellbinder with pets, that is a stupid idea :stuck_out_tongue: Skeletons works best if you have other tankier pets for support)

I’m not 100% certain what you’re saying but it sounds like you think you’re picking up enemy attention instead of your pets because you’re summoning Archers/Mages? I have a feeling it might be more to do with the fact you’re using a spell that hits half the screen and ticks at least once a second - spells like this will generate a ton of aggro. Wait for your pets to engage first so they start building threat before you do or move them ahead of you with Pet Attack.

Edit: I’ve found Blight Burst isn’t bad for moving attention away from you or your Skellies a bit as well as it’s basically the same thing - a large area taunt. Just stick a point into it, Rotting Fumes is good for keeping aggro once he picks it up as well.

Not that it’s the topic of the thread but I also recommend against doing a hybrid pet user or a pet Spellbinder unless you are knowledgeable/experienced with pet builds. It is much harder to make work in Ultimate than combinations like Conjurer, Cabalist or even Ritualist.

And are not also totally true that the skeleton die easy… i’m at 70 lv and my skeltons have 9000 life points each one.

Tell me how your Skellies do for survivability when you get to roguelike Bosses or Nemeses :p. Even if we don’t count those, Bosses or enemies that spawn damage pools like Darius Cronley or Ghouls/Haunted Crabs will melt your Skellies before you realise unless you move them out.

  1. ok i understund you, i don’t want saying nitpick… but if you are fighting on a bridge… or on a bottleneck , or in a tight places, and the battle ground is covered of enemies ,area spells, meteorites, fire balls, pets, etcc… happen that you can’t see well were is the icon, or understund were are you clicking… and since the evocations spell is not a shoting spell… i dont understund why the programmers have to chose to need a target place… ok? they complicated the matter without cause…

I’d say the issue there then is why you’re fighting in such a cramped location :rolleyes:. If you have room issues, pull back to somewhere with more room.

No , that can’t be the answer… LOL… this game can be a greate new brand!.. but has some few wrong things in my opinion, and ruin a class for don’t fix these “little problems” , is the only stupid thing, after that there are only critiques , but this is what need a game for be better… and if a programmer for each opinion answer “if u dont like my game or if u find something of stupid dont play it” i response “so change job, dude…” :wink:

Have you considered modding the game then? Don’t like aspects about it? There are tools available to change things to how you want to play :wink:

Get 1k hours in the game, then you can give criticism. I think Raise Skeletons makes perfectly sense as they are tbh. If you are looking for a specific way to play, investigate what your options are. Have you considered Reap Spirit for instance? There are some “easy to get” items that buff them.

Like if I want to play with idk Cold damage Ravenous Earth, I do not approach that “problem” with “that is stupid one should be able to play however one wants”… what I do instead is to come up with something that can either convert the damage to cold, or find spells that are similar in execution.

Trust me, Necromancer and Arcanists are not “ruined” due to Raise Skeleton spawn weight mechanics :stuck_out_tongue:

The game has been out for nearly 3 years, the expansion for nearly 18 months. “Little problems” like these are unlikely to be changed at this late stage of development.

Did it ever occur to you that the devs want the skill to work the way it does? After all they could have made it any way they wanted. They chose this so yeah, the answer is sort of “if u dont like my game or if u find something of stupid dont play it” or make a mod yourself to change the game to the way you want to play. That’s why they made the game fully moddable - so players could change things they don’t like in the game.

i think there are several good skeleton focused builds in the forum that can help
you play better as skeleton summoner. try looking at these builds before giving
hasty feedback.

afaik, crate designed the skeletons as fragile but easily replaced summons that
is meant to be used offensively in great numbers. they can die easily from aoe attack…
so don’t use them to tank against dangerous enemies.

for tanking, use blight fiend. and use mark of torment as panic button for survival.
necromancer also relies on draining health and debuffing their enemies’ damage to survive.

Ok, i never mod a game… but if has been done for be moded is fine for me, can you show me were can i learn how mod it?.. and the mod works in multiplayer to?

You’ll find the info on modding here in this section of the forum.

http://www.grimdawn.com/forums/forumdisplay.php?f=36

And yes, should work in multiplayer if everyone has the same mod.

Depends on the mod. If you just want to change a few skills it will work in the MP, provided the other palyer has the mod as well.