Adding to my previous comment:
I built on a new large map a second village far away from the first one with town center… takes the villagers half a month to transfer. I play without raiders to not have to worry about defense.
Town center is still tier 2.
Both villages are operated with their own food supply and goods production chain. Potentially working.
What destroys the harmony is the fact that specially farmers but also builders and labourers take jobs “all together” in both villages.
Also, new settlers/new born might settle in emtpy spots in one village and have jobs in the other. My market is half a year emtpy cause the market keeper is stocking firewood in his house in the other village.
Would be great to have people move to a house close to their job.
Since labourers and builders can take jobs randomly i know this is difficult to script. I could imagine that you could make certain professions relocating while labourers and builders don’t but work only locally.
It has been mentioned but i bring it up again. Using wagons to trade goods between villages. One village is at a lake so i can produce baskets. Basket reliant workers make the effort and travel to the second village to get one. But pottery or candles produced in the first village are not sold in the second (despite excess in the first) since the market guy wouldnt travel that far to get the goods.
For testing purposes i will try to build a few more villages all over the map and see how that is going. Will post my experience.