I decided to take a general look at T3 devotions and propose some minor changes. Requirements range from 22 afinity points to 30 and that is very big spread. I think this should reduce for the high requirements devotions to 26 maximum. Feel free to post any changes you would like to see even for T1 and T2 devotions.
Leviathan - 13 purple and 13 green - total 26 - i would make it 10 purple and 13 green for requirements. Devotion is good but purple for cold builds is meh.
Attack Seru - 16 purple and 14 green - total 30 - too costly to even bother with it, the skill is not impressive either. Buff the damage on it and increase proc chance to 50 %. Lower requirements to 13 and 13. Why would any aether build go for it?
Blind Sage - 10 purple and 18 green - total 28 - too costly and purple and green path is meh generally it was discussed many times before. Buff the path and change requirements to 10 purple and 15 green.
Rattosh - 10 green, 6 red and 6 white - total 22 - I would say increase requirements but it would kill some builds so a slight nerf instead? Perhaps remove the health on 1st, 3rd and 5th node and add DA to the first instead. Vitality builds have a lot of health generally anyway.
Ultos - 6 red, 10 green and 10 blue - total 26 - it is OK.
Abomination - 8 red and 18 green - total 26 - I would increase conversion on the chaos skill to 70 % or even 100 %. I am just not impressed with chaos damage in general compared to aether damage. #buffchaos
Yugol - 7 red and 20 green - total 27 - lesser requirements of 7 red and 18 green would be better otherwise it is fine. The skill doesn’t look great though, perhaps rename it and change color to some dark blue and green?
Ulzuin’s Torch - 8 red and 15 green - total 23 - for its requirements really powerful devotion, perhaps a slight nerf to the skill?
Aeon’s Hourglass - 8 red and 18 blue - total 26 - devotion is OK - I would change nothing.
Dying God - 8 red and 15 blue - total 23 - devotion is OK - I would change nothing. I noticed that the proc chance of the skill doesn’t go to 100 % with some cooldown skills like Ravager’s Deathgaze, Oblivion…
Oleron - 20 purple and 7 white - 27 total, I never used it because of high requirements and it doesn’t seem that great compared to Azraaka. Proc is on crit chance make it 25 % on hit and bind it to some aura. Physical builds have problems proccing stuff! Assassin’s Mark is already a proc on crit. Also when Oleron is hit he is enraged, makes more sense. Lower requirements to 18 purple and 7 white.
Unknown Soldier - 15 purple and 8 white - total 23 - it is OK.
Azrakaa - 12 purple, 8 blue and 6 white - total 26 - it is OK.
Obelisk of Menhir - 15 blue and 8 white - total 23 - it is OK.
Light of Empyrion - 18 blue and 8 white - total 26 - high requirements for fire builds. Change it to 8 white and 15 blue otherwise it is OK.
Ishtak - 10 white and 15 blue - total 25 - I don’t know much about it… used it once and was OK.
Tree of Life - 20 blue and 7 white - total 27 - I treid it many times and always respecced to something else. Behemoth does similar job for less requirements. Lower the requirement to 18 blue and 5 white and buff health regen in general again.
Korvaak - 18 blue and 10 green - total 28 - it could be better. Add % all damage to 180 % as other T3 devos. It will hardly be abused. Buff the skill with more weapon damage 33 % or 50 %. Lower requirements to 15 blue and 10 green. It will get used a bit at least. I used it once and I am thinking of speccing out of it. It is lackluster.
Vire - 18 blue and 12 purple - total 30 - lower requirements to 15 blue and 10 purple otherwise it is fine.
Spear - 20 blue and 7 red - total 27 - spear is OK but lower requirements to 18 blue and 7 red.
Other devotions:
T2 devos - remake Bear totally (nobody uses it), buff Tempest (nods, skill and add more completion bonuses - nobody uses it), change chaos RR on Eldritch Fire back to -50 %
T1 devos - remake Gallows, buff Dryad, change Quill (give it a big energy regen instead of energy and health on 3rd node), remake Owl