I was all set.
My teeth were grinding.
They changed everything.
Even down to the size of the pasture the Barns were putting out, going from a 10x10 to a 12x12.
I was so ready to trash the whole thing and walk away, but I sat down with it first, to be sure it was the right decision.
(really, it was the Blueberry thing)
But.
Hmmm…
Pastures will once again progress to 100% Fertility on Idyllic Valley, slowly, but completely.
On an Arid Map I was able to see an advance from this 44%, up to 47% in five years with just a couple of cows.
The 12x12 size allows a player to use the space as one large field if fertile land is plentiful and the population is large, or for smaller populations, they can cut it up into multiple useful-size Farm fields for different combinations and rotations around the new larger footprint, once the desired level of fertility is achieved and the Barn’s cows are moved to a new pasture.
1 @ 12x12 = seven workers
2 @ 6x12 = six workers (three ea.)
4 @ 6x6 = eight workers (two ea.)
1 @ 6x12 + 2 @ 6x6 = seven workers
1 @ 5x12 + 1 @ 7x12 = seven workers
1 @ 5x12 + 2 @ 7x6 = seven workers
1 @ 7x12 + 2 @ 5x6 = seven workers
Whether you want to minimize or maximize manpower, manipulate the volume of crop result, rotate to avoid disease downtime or make pretty patterns in the flora emerging, now with this update you have much greater opportunity to do so.
Diseases not threatening an entire year’s crop for a small colony.
Wheat coming in smaller batches each year, so as not to overrun your first Granary and alongside root vegetables and greens, not instead of them.
Farmers staying closer to the fields because of so many different crop rotations and timings available, keep them all busy and nearby, ready for harvest times.
The changes have made the co-spacing farming and barns together much more useful and interesting.
Ahem.
Rant over.