Permanent Pneumatic Burst Discussion

because

“asking”/suggesting i’m not aware of either the difference or the request; to which i’m keenly aware “incase that point also somehow got missed along with the others”

gonna point you to the literal ask

now, is there some trouble getting along with my use of “duration” by virtue of using “Increased” or are we gonna argue grammar or nitpick semantics because the debate has no leg to stand on otherwise?

… i wasn’t suggesting to remove the heal, i was making a comparison example, “by contrast if we remove the heal portion of these buffs and still compare them to regular buffs they would still be way stronger”…
should i hire an editor to go over my submissions so make sure there is less trouble of me being understood “in context” of the talks?

it is inconsequential, because healing 30% of your life, every 15secs, is extremely much less compared to most other healsources, it might be nice in a "1 big bump"situation; but in general most builds can heal that up faster or bigger by other means, ie the 500 heal sources player builds have be it lifesteal or regen or multitude of heal procs outside the 3 player skills; funnily enough how non Occ, NB or inquis builds manage to survive just fine in the game :man_shrugging:

*maybe i should mention i personally dont’ care if it gets duration increased/made permanent or not
i just objected to the notion of the heal being as strong as perceived, specially the point of it becoming stronger if the buffs were permanent
reason being i’m already pianoing them in fine/haven’t modded that part out, despite modding in perma wind devils, and have no issue with BoD/PB piano requirement/skill asking that compensation

I would also love these heal skills to become permanent. It’s pretty obnoxious to have to keep eyeing the duration constantly while there’s a million other things going on, so the heals often go wasted just so the player doesn’t detonate when their buff falls off. It’s also VERY obnoxious to play a build like Witch Hunter or Infiltrator with two of these, even worse cause they don’t all have the same duration/cooldown.

From what I remember Zantai saying about this in the past, though, making them permanent is impossible due to engine limitations. Something like, if it’s permanent then it’s an aura, which will toggle off if pressed again. So the heal being tied to it is kinda an issue. But, at the very least, giving them a really long duration would help a ton. Or perhaps a similar trick to what was done with Wind Devils on Codex of Eternal Storms could be used. Maybe that would work?

But IMO there can be no argument that a change like that would be a big buff to the skills. It’s not about the permanence of the “aura” part making the skills OP, since they have been essentially permanent regardless. It’s the fact that, as things are now, the heal often goes wasted. In the majority of cases you’re not applying the buff at the time when you need the heal as well, you’re using it cause it’s part of your keypress rotation or cause it’s about to fall off. And then when you do need the heal, it’s often on cooldown cause you’ve been refreshing it mindlessly amidst all the other shit that was going on on the screen. Not having the mind the buff duration at all and being able to use the heal on demand would most definitely be a big buff to the skills. Would it make those skills unreasonably powerful? Hard to say. But since the game is already balanced around the aura part being permanent, any touch-ups that may need to be done could be limited to the heal portion alone.

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people that think this would be a big buff to the heal clearly has never played with all the skill mods adding duration to said skills and massive expanding your time frame for when you can time the heals…
i invite you to go play the 9? minute duration BoD meme build, and get a sense of how “much more powerful” your build became survival wise
or better yet, mod in 9999 duration so you don’t even have to rely on item blocking slots like the swords, guns?/weapons

i don’t think those are related? one is a pet not a buff template, so duration there is sorta different, changing a pet to actual infinite duration/permanent vs partial duration is easy
*by that i mean there is difference in the core skill setup where one already by default allows a “infinite” entry, (just set lifespan to 0) vs a buff skill that has to have an actual duration vs using an entire different template and be toggle buff

an idea i thought about was adding a transmuter that sorta “swaps” the skill (tho unsure if that’s technically also possilbe); so taking the transmuter would essentially swap in the skill for a toggle buff, and then lose the heal as transmuter “cost”/"penalty?
that would let the heal gang keep their heal, and let the buff gang “suffer” by not getting their heal but having their precious perma uptime :grin:

I’ve played plenty of builds with those 3 skills, and in every remotely challenging fight I just spam them on CD for heals. Making them permanent is such an inconsequential change one way or the other. They won’t become more powerful from it. They will still be cast as soon as possible and occupy buttons.

I think you in turn massively underestimate what a difference it makes to have even a marginal heal on demand vs not. I’ve been testing a build with BoD in the past week+ for my next overview and I can’t tell you the number of situations in just that time span where I wish I had a heal available on demand but it was on cooldown due to rotation pressing. Just today it nearly caused a death at SR80 that would have cost me a run (even got that one recorded) and in another run it caused a death that forced a frantic scramble to salvage the timer. Having the heal available at that time would have turned those situations from pants-shitting/noteworthy/memorable to just another average breezy encounter.

I think they’d become more akin to Mirror/Blade Barrier/Nullification in their usage than you think. There’s no point pressing them on cooldown when you don’t need to health. Instead, the moment you see your health drop down to 50 %, you’d hit them, like any other “circuit breaker” button. They’d become another layer of defense rather than just an aura you have to bother keeping up.

all i’m suggestion is, if you feel like those heals are that powerful, you might be building extremely tight in terms of heal (sources) vs meta or even other people’s meme builds…
or forgetting that heal pot exists as compensation :sweat_smile:

not even closely, that’s apples and watermelons comparison

except you dont’ hit those when you get below 50, because on most builds you ding-dong up and down between sub 50 and 100 constantly; and don’t press those specific oh sht buttons until specific moments you actually know are “oh sht” (sub 50 is nothing)

:point_up_2:

which is what i said earlier, most builds simply take enough dmg to actually use them well before the 30secs is up anyway, even the few builds where the heals are actually more helpful than others, like pet builds, or during levelling

IDK. I cast them that often not because I need to refresh the buff, but because I’m guaranteed to need the heal within the buff duration window anyway. There are some fringe cases (mostly when just running from place to place in SR), but they are few and far between.

Maybe I just don’t pilot that well.

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I have never timed the heal from Blood of Dreeg in any of my builds. Maybe other pet players do, but I simply spam the skill whenever it is available.

On the topic of the thread, +1 for making them permanent.

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From the moment you portal to wherever it is you’re going, you’re going to activate BoD, WoR, and/or PB.

If, as before mentioned, you are building to insure they are off cooldown with every self perceived dangerous situation, I guess that’s your personal preference…sounds exhausting.

If you feel you need it as much as that, sounds awfully suspicious of build issues (accidental or self inflicted).

There are literally dozens of other options to save your ass with or without this button. Case in point not every mastery combo has them to begin with. Sure they have other options but I think you almost literally have to push them just as often…or it feels like it.

99% of the time, I push that button to refresh the buff.

Taking it away to a perm buff doesn’t make those requesting the change lazy or skill less. It does add a sense of QoL but that situation would lead to less strategic play for some.

I don’t like either. However, a way to refresh it while playing while leaving the heal available when needed. That maintains both aspects.

For example the timer keeps refreshing as long as you have a de buff or while in combat or something.

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+++1 to make it permanent.
I play like 1500hours of GD (not much) but i never care for the heal part of these skill. I just refresh it whenever it cd is up. So reduce or even remove the heal part to make these skill permanent is a +++ for me.

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+1 for making the buff permanent and to keep heal part of it the same it is now

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I don’t have a big issue when I have one of these, but it’s definitely annoying when I have two of the three. WH, Infiltrator, and Deceiver are annoying to manage and I would love to be able to turn one at a time into an aura.

There could be something to be said for the choice of when to heal and refresh duration … except at the same time there really isn’t? You’re either a player who presses them on cooldown or you’re a player who uses them as a circuit breaker, and if you don’t need a circuit breaker in the 15+ second window while they’re up before the buff falls off then you’re just pressing a button to maintain your permanent-uptime buff while just walking around. There’s not really ever a case where you’re saving the heal and screwed out of it when you need it by being forced to refresh the buff.

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I have 2k hours in the game and Nightblade has been my favorite class since before Arcanists existed. I have never once found myself engaged by having to refresh Pneumatic Burst, and ever since its duration was doubled and the cooldown reduced, we’ve hit a threshold where its really not something you need to plan around anymore. Making it permanent would be a straight QoL increase, and the people arguing otherwise seem to be operating from the assumption that “more buttons to press” inherently equals “more interesting” without any regard for that actually plays.

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