Pet Bonuses and Devotion question - And Loot Question

Kinda new to the game and just built a Conjuror. If a Devotion OR an item does not say SPECIFICALLY that it adds a quality to your pet does this mean that the item or devotion is useless to pets, totally?

I was picking some devotions out and there were no pet bonuses to the Shepherd of Storms devotion but yet, you can bind Summon Familiar to the Hand of Ultos within the devotion. Is this simply to activate Hand of Ultos or does the Familiar take on the lightning bonus form Hand?

Also another ODD thing. I cannot assign Howl of Modgrogen or Bysmiels Bonds to a pet and yet the devotion has pet bonuses within the constellation. SO, I can assign Familiar and Hellhound to Shepherd of Storms but not Modgrogen? Probably has something to do with the game structure but on the surface it doesnt optimize your build.

Loot:

How the hell do you break the loot drop pattern from giving you the same type of items over and over? I have seen 200 Corrupter and Silver Sentinal set drops.

Related to that, Im not sure what the algorithm is in giving you relevant drops. I also built a Purifier and my stash is filled with a lot of fire based bonus items and Im guessing this is why I get a lot of “Scorched” drops. Which is good…but Im not getting drops for my Conjuror.

I have 2 level 100 characters and have been farming like crazy…and for the life of me I cant find one single Beastcaller item. When I play my Conjuror the game thinks Im a Cabalist or something and I keep getting Necro and Skeleton junk. I hope the loot filter on FG does double duty and fixes these issues.

Anyway, any help would be appreciated on the pet/bonus question and any tips on how to get a fricken Mythical Beastcaller item(s) would be appreciated.

It’s simply to activate Ultos.

The other constellations are buffs/auras iirc which is why they’re not able to be attached to pets.

RNG is RNG, you get lucky or you get a lot of loot you can’t use.

Kinda new to the game and just built a Conjuror. If a Devotion OR an item does not say SPECIFICALLY that it adds a quality to your pet does this mean that the item or devotion is useless to pets, totally?

Regarding items, stats that say things like “Bonus to All Pets” will apply to your pets. (but not player scaled pets) Other stats will not.

However if it’s a buff with a radius, like say, Blood of Dreeg, I do believe those stats will apply to pets. (this doesn’t apply to player scaled pets to the same degree though)

I was picking some devotions out and there were no pet bonuses to the Shepherd of Storms devotion but yet, you can bind Summon Familiar to the Hand of Ultos within the devotion. Is this simply to activate Hand of Ultos or does the Familiar take on the lightning bonus form Hand?

When attack devotions are assigned to pets, they can trigger it and become the source for the skill. When this happens, the skill will scale on your pet damage modifiers.

Also another ODD thing. I cannot assign Howl of Modgrogen or Bysmiels Bonds to a pet and yet the devotion has pet bonuses within the constellation. SO, I can assign Familiar and Hellhound to Shepherd of Storms but not Modgrogen? Probably has something to do with the game structure but on the surface it doesnt optimize your build.

Giving a pet an aura to boost the damage of it’s pets… Pets can’t have pets, so pets can’t have pet auras. Mechanics.

Related to that, Im not sure what the algorithm is in giving you relevant drops. I also built a Purifier and my stash is filled with a lot of fire based bonus items and Im guessing this is why I get a lot of “Scorched” drops. Which is good…but Im not getting drops for my Conjuror.

There’s no such algorithm and it is unlikely you ever will see one. It’s pure RNG.

I have 2 level 100 characters and have been farming like crazy…and for the life of me I cant find one single Beastcaller item. When I play my Conjuror the game thinks Im a Cabalist or something and I keep getting Necro and Skeleton junk. I hope the loot filter on FG does double duty and fixes these issues.

Loot filter has 0 effect on this. You need to trade if you want specific items and luck isn’t on your side.

The Ultos Proc is great and I can’t comment on your build without seeing it, but in mine, I go for it specifically for the proc.

As to why you can’t assign Mog/B.Bonds to pets, probably a balance decision by the devs, but you can always use skills like Curse of Frailty to proc them.

When making a pet build, I have found that specifically targeting devotions with pet bonuses won’t get you anywhere. It is more about finding a set of devotions that give you everything you need to make the build work. And as it stands atm, devotion procs (actives) seem to play an important part even when the rest of the particular devotion has no benefits for the pets themselves.

And remember that when you play a pet build, you still have to focus on the summoner. Going all in on pets without bothering to cover your defenses will leave you dead really fast.

You can also upload your build to grimtools and post a link here if you want more specific stuff.

I also happened to have a pet conjurer with relatively easier to get items that you can use to farm the Gladiator Crucible for Legendaries if you are having trouble with items. Look for the Budget Build in this thread.

Or, if you really want the Myth Beastcaller set and find no luck with the loot, then just use GD Stash (or trade).

The individual nodes that gives lightning damage will not affect the pet. The reason why people bind the proc/skill to raven is to make the pet (which stands for 95% of all the attacks in any pet build) activate the skill which is a dope skill. See what Maya wrote, you basically want each of your pets to work as an individual “player” that procs off skills etc.

Exactly, you have to bind the devo skills to your own active skills, same Shepard’s crook skill Shepard’s call. This is I guess to make you have control over when those skills are to be activated. You want those activated on though fights.

In a pet Conjurer build, I hope you have curse of fraility grasping wines (for resistance reduction and crowd controll) so those skills can serve as devo skill activator of Mogdrogen and Shepards call.

Loot: you can’t its RNG dude. The Loot filter has nothing to do what you get, but what items you want to be display automatically. There are some Legendaries that are specific to certain bosses, but Mythical Beastcaller set is not one of them. You just have to grind like crazy, or trade, or “cheat”, or enjoy the ride :slight_smile: That is the beauty of these RNG based ARPGs if u ask me, that suddenly you find that item you have been looking for and also the beauty of making the best out of all the crap you have gathered so far.

Incredible advice and info from those that replied here. Thank you so much for taking the time. The last thing I want is to think I have something working when it actually isnt doing jack shit. I know how to think about the Pet build build now so I appreciate that. Now Im free to make a more enjoyable build I think.

it is strange though that the drops ( for my Purifer) once it got a little established seems to influence the drops with fire items. I mean its noticeable. In any case I guess theres nothing I can do about that.

Great community here so thanks so all AGAIN.

Also, give this a read if you haven’t already. The thread’s creator gives brief explanations on the skills, items, devotions etc that you are most likely to see on pet builds.

And look up the various builds in the compendium to get an idea of what people go for and always ask if you want to know more on “why”.
The community will gladly help :smiley:

on a offhand note, does the +100 OA on call of the grave with Mythical Reaper of the Accursed applies to pets too or only the player?

I just looked at the link you provided. THANK YOU. What an incredible guide. I mean incredible details and alternatives as you scale etc. Thanks Maya…you rock.

All credits go to Siggy :stuck_out_tongue:

I just figured you would find it useful :smiley:

Good question. It definitely increases the player’s OA by +100. But I don’t know if it also provides your pets with the extra OA.

Now you got me curious on Mythical Overlord’s Iron Grips too. It works for the player, but no idea if it adds physical resistance for the pets too…

Those bonuses apply to the player, and not pets. The same goes for the Call of the Grave bonuses on Claw of Hagaraz and Guardian of Death’s Gate.

Also worth noting is that every item modifier to Reap Spirit applies to the initial cast and not the pet. This means the RR on Diviner’s Helm, the flat damage and conversion on Fiendgaze Tome, the flat damage and terrify on the Conduit of Undying Whispers prefix, and crit damage on Pulsing Shard. The duration/summon limit bonuses from Diviner’s set completion bonus are the only ones that affect the pet.

I see. Sometimes I wish the wording on some of the stuff were clearer and more information in general available.

You wouldn’t happen to know about the base OA/DA of different pets by any chance, would you :stuck_out_tongue:

Kind of wish we knew the exact numbers on stuff so you could know for example, how much that extra 5% DA is actually helping, etc.

Unfortunately I do not. That info would be quite useful, as would base resistances and attack/cast speeds.