This guide will show the ins and outs of creating a pet build in Grimarillion. GQ and D3 classes bring more than double the amount of pets that the vanilla classes bring, giving us access to many more class choices and viable ideas. Not only do we have more pets, but new skills and equipment convert damage in ways pet builds had not seen before, so even traditional class choices can bring something new. Not only will I go through summoner gameplay, I will be using player-scaled pets as well. They operate on a completely different plane from summoner builds, but hey, pets are pets, and the more opportunity to have a horde of minions piling on boss enemies, the better.
First thing in order is choosing your Masteries. Ideally, you would like to pick a Primary Pet class that gives you durable pets from the beginning. Your secondary class should be chosen to complement your primary class, either through giving your pets additional damage, synergistic RR to go with your pets’ damage, skills that provide Resistances, or even additional pets to give cover or hide in the shadows and multiply your DPS while your Primary pets keep the attention of enemies.
Fully Sufficient (not wholly reliant on items for additional pets): GQ Nature (12 Wolves, 6 Thorn Sprites, 1 Nymph, 1 Force of Nature); Necromancer (10 Skeletons, 3 Wraiths, 3 Blight Fiends); D3 Witch Doctor (10 Tikis with Zunimassa, 4 Burning Dogs, 1 Gargantuan), D3 Necro (8 Skeletons, 1 Bone Golem); GQ Spirit (6 Skeletons, Bone Fiend, Lich King, Outrider)
Somewhat Sufficient (either reliant on items or can suffice with another class in this category): Shaman with Beastcallers (2 Briarthorns, Primal Spirit), Occultist (2 Ravens with Bysmiel’s Set, Hellhound), GQ Storm (Winter Sprite), GQ Earth (Core Dweller), GQ Dream (Nightmare)
Supporting Role: Zenith Riftstalker, Zenith Terror Knight, GQ Rogue, GQ Hunting, Inquisitor, Arcanist, D3 Crusader, D3 Monk
Classes with Exclusive Skills: Nature, Shaman, Necro, D3 Monk, D3 Crusader, GQ Dream, Inquisitor
It is best not to combine two classes that are reliant on their Exclusive skills - especially for the supporting role classes that do not add much to pet builds if you can’t utilize their Exclusive skills.
Sources of large pet health: Occultist (Bonds of Bysmiel), Witch Doctor (Jungle Fortitude), Nature (Heart of Oak), D3 Necromancer (Commander of the Risen Dead*)
Sources of pet damage: Shaman (Emboldening Prescence + Primal Bond - Exclusive), Occultist (Manipulation), Witch Doctor (Midnight Feast), D3 Necromancer (Commander of the Risen Dead*)
*Commander of the Risen Dead causes all of your pets Physical damage to be converted into Aether damage, so either focus on Aether (and Physical converted into Aether) or use pets that don’t have Physical damage (Lightning synergizes best with Aether since Widow reduces both Aether and Lightning RR)
Classes with Resistances for Pets
Occultist - Physical, Poison and Acid, Elemental
Shaman - Physical, Pierce, Bleeding
Witch Doctor - Physical, Poison and Acid, Vitality, Fire, Cold (no Lightning…)
Nature - Elemental, Pierce
Earth - Pierce, Chaos
Inquisitor - Aether, Chaos
Rogue - Poison & Acid, Vitality
Storm - Pierce
D3 Monk [Exclusive] - Poison and Acid, Elemental, Bleeding
D3 Crusader [Exclusive] - Vitality, Aether, Chaos
Terror Knight - Pierce, Elemental
One of the largest requirements to ensuring that your pet build will survive through Ultimate Grimmest is being able to reduce your enemies’ Resistances. Giving your pets large amounts of flat damage and damage bonuses are useless if you run into an enemy that has 90% resistances to your pets’ main source of damage. This is especially troublesome with Vitality damage, as common trash mobs can easily have over 100% resistance to this damage type.
One class that has a resistance reducing skill is mandatory; both classes having resistance reducing skills is recommended. Also added to this list are classes that have flat resistance reduction; having access to one of these skills means you don’t have to pick Manticore in your devotion bindings, giving you more freedom in choosing your Ultimate devotion set-up.
Classes with Stackable RR
Occultist - Physical, Bleeding, Elemental, Poison & Acid, Vitality
Shaman - Elemental, Vitality, Bleeding
Nature - Physical, Elemental, Poison & Acid
Earth - Physical, Fire, Chaos
Storm - Vitality, Aether, Elemental
Spirit - Vitality, Aether
Witch Doctor - Fire, Cold, Poison & Acid
D3 Necromancer - Cold, Aether, Poison & Acid, Vitality
Rogue - Poison & Acid, Vitality, Pierce, Bleeding
Hunting - Physical, Pierce, Elemental, Bleeding
Riftstalker - Pierce, Aether, Chaos
Inquisitor - Pierce, Aether, Chaos, Elemental [Exclusive]
Dream - Vitality, Chaos
Demon Hunter - Pierce, Elemental, Bleeding
Necrotic - Poison & Acid, Aether, Chaos, Pierce
Champion - Physical, Elemental, Aether, Chaos
Defense - Physical, Pierce
Warfare - Physical, Bleeding
Wizard - Elemental
Barbarian - Physical, Fire
Oathkeeper - Physical, Fire, Bleeding OR Poison & Acid, Vitality
Nightblade - Cold, Pierce, Poison & Acid
Demolitionist - Elemental, Chaos, Aether
Classes with Sources of Flat RR
Demolitionist - Blackwater Cocktail
Witch Doctor - Fire Wall (Elemental), Plague (All Damage)
D3 Necromancer - Bone Spear (All Damage)
Warfare - War Horn (Physical)
Soldier - War Cry (Physical)
Demon Hunter - Marked for Death
Crusader - Shattered Ground (Elemental), Divine Guard
Elementalist - Stormbolt (Elemental)