Pet Conjurer - Moggy the Puppy!

I can’t test your newer version right now but here is the fastest of the videos I took from your older version. 6:29 clear

For what it’s worth, I found that micromanaging pets doesn’t help for the most part with these builds. You get better clear speeds by generally letting them spread out and focus on different targets which is hard to make them do manually. Using Pet Attack can be helpful for specific boss enemies, but not so much for clearing out the rest of the trash. A little bit of active control can help, to keep Familiars from shooting at the wall for example, but overdoing it ends up slowing you down. I noticed the same thing with a Blight Fiend + Diviner build in this thread.

The best thing you can do as a pilot in these cases is to generally try to keep the pets within the banner, and to run around while the pets are killing things to try to draw mobs out of the spawn locations.

The builds where controlling pets makes a big difference is Skeletons with Flame Torrent since you need them to be at melee, and for pure Familiar builds where you want them shotgunning things.

Also, if you want to get a more accurate timer without taking videos, clicking the little circle above the level indicator makes the game display the current time at the top of the screen.

They apply to pets and it shows on the character sheet in game, but does show not in GrimTools.