Pet rings inconsistency

Hello there!

I want bring attention to some pet ring such as Mythical Spiritbinder Glyth

I love semi optimal hybrid pet skeleton builds just for fluid, but this ring is really underwhelming compared to Mythical Voidwhisper Band or Mythical Ring of Khonsar or Mythical Yugol Ring which both have not only pet conversion to corresponding damage, but proc and passive stat with same player damage type enabling semi hybrid builds.

I understand that ring has player aether damage, but player elemental? And no vitality damage whatsoever not on passive and not at proc for player, which differentiate with other pet rings.

In history changes for spiritbinder glyph, it clearly seems what it was ordinary ring chosen for pet stats and not much through for ring stats.

So my suggestion:

  • Add +75% player vitality damage for player on proc and +125% as passive stat
  • Some +2 to raise skeleton maybe? For target audience?

Also why Mythical Yugol Ring have only 38% convert physical to acid same as Ghol Mark, that have only 60% convert vitality to acid? Why not 40-60% same as other pet rings and 80-120% for medals?

And Mythical Bonescavanger’s Deathgrips can have full pet 100% acid to vitality conversion as well, why not?

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This always have bothered me and to fix that had to use the blood chton orb, but oh well… and about the spiritglyph ring, a +2 skeleton would be neat. Yugol’s rings are interesting, I think they got a makeover once or nerf as u can say that, not sure but yeah that too.