Hello,
My main question is about a clarification on petrify. After playing around 300 hours my first and only class level 85 Warlock (50 Arcanist/15 Occultist) build with nice gears now, I still do not understand petrification and to my understanding, petrification does not exist in the game except its useless resist stats in the character sheet. Is there a single monster in Grim Dawn that petrifies but not stuns at all?
Let’s take the following three nemesis Valdaran, Fabius and Iron Madien all of which stun me (I’m not sure about Fabius). Iron Madien is the hardest nemesis among them for me, which I can take now down with my current gear and skills. I’ve conversion and I’ve Stormtitan Treads on my feet for the %Stun Reistance. Now, does that boot protect against Valdaran’s or Iron Madien’s stun attacks? I farm Valdaran all the time for the ease of time and the +3 Aether Ray Shoulders he drops. I’m curious if someone will answer “No, Valdaran does not stun but petrify. Your boots gives you no protection.”
Second question about Skill Disruption: I’ve tried to test it with Eternal Band Ring in practice but among a number of skills with myriad random rolls, I cannot really detect it unless someone gives me a specific advice about a monster that does skill disruption attacks. I’m not sure how this skill disruption works either. In other words, if my character is not stunned (or petrified whatever), then my skills won’t be disrupted and I’m free to move (if not trapped) or cast my Aether Ray, Devastation or other skills. My skills get disrupted only when I’m stun. Is there really a difference between skill disruption or stun or petrify which leave me unable to attack or run away?
P.S.: I would like to use “Albrecht’s Duality” ring instead of “Empowered Eternal Band”. I got level 26 Aether Ray and Devastation already and my other ring is “Band of the Eternal Haunt”. I’m not using Albrecht’s Duality for its chaos conversion but mainly for its nice bonuses together with %5 chance to reduce skill cooldowns which is a total overkill on top of Time Dilation and Aldanar’s Vanity reducing the cooldowns of my defensive skills Mirror, Blood of Dreeg, Giant’s Blood and Turtle Shell. You can suggest me to switch Albrecht ring with the Eternal band (given the overkill of cooldowns) but I also like the offensive ability bonus on the Albrecht ring.
Thanks for reading my questions.