Mod can be download at: http://www.motelmaya.com/_Grimtasia.html
Mod Goals
There are two main goals for this mod.
The first is to create more variety for hardcore play. My strategy is to make it easier to avoid being one-shotted, while making it much
easier to get overwhelmed by creatures due to larger groups, faster attacks, and debuffs. Preparation, farming, and strategic decisions
will be much more important than fast reflexes and running around in circles constantly even when on full health when facing bosses.
The second is to create a loot system more like Diablo 2. More items, more sets, greater variety. Makes farming more rewarding (while
helping with the challenge of hardcore.
General
- Level 60 Mastery Maximum
- 3 Skill Points per level to level 60 (vs. 50 originally), 2 bonus points at level 10
- Major increase in stash size to 24 by 18
- Decreased utility of energy potions (I want spirit to be more important)
- Idle time set to 4 seconds (I always felt this was way to low)
- Potion stack size set to 999 (more room for other stuff)
- Added D2 Runes (but no recipes using them yet), Gems as augments
- Added skill bonuses to many of the original classes to help balance them with D3 classes.
- Monsters are being upgraded, larger groups, faster attacks, more health, more debuffs. Bosses will have more skills.
Soldier
- New rank 9 skill called “Barbarian Lore”
- Berzerker (Fighting Spirit 12), increase speed and duration
- Hardened Spirit (Menhir’s Will 16), increase health and energy regeneraton by 30%
- Hard Training (Military Conditioning 10), +500 health and +30% health regeneration
Demolitionist
- New rank 1 skill called “Gunslinger”
- Advanced Technology (Blast Shield 12), +25% duration
- Radioactive Decay (The Big One 12), adds poison damage
- High Voltage (Stun Jacks 16), +25% radius
- Cold Lightning (Full Spread 12), frostburn, 10% freeze chance
Occultist
- Hellfire (Doom Bolt 12), +100% radius, adds burning damage
- Spirit Soothing (Storm Spirit 12), +30% energy regen
- Fanaticism (Bond of Bysmiel 12) +100 life regen
Nightblade
- New rank 9 skill called “Summon Shade”
- New rank 9 skill called “Mistwalker”
Arcanist
- Aether Ray has piercing now.
- Negative Inertia (Mirror of Erectes 12), +30% move speed
- Prismatic Sphere (Conversion 10), +10% elemental/aether resist, +5% max elemental/aether resist
- Dark Thoughts (Arcane 10), +10% cast speed
- Enlighten (Inner Focus 12), +30% energy regeneration
- Firestorm (Inferno 12), +6 Radius
- Apocalypse (Devastation 16) +2 meters, +.2 meter ember radius, +25% duration, +100% embers
Shaman
- No Changes Yet
Inquisitor
- No Changes Yet
Necromancer
- No Changes Yet
Crusader
- Holy Day (condemn 16), +100% radius
- Loyalty (Phalanx 16), +100% duration
Demon Hunter
- Dark Cloud (Rain of Vengeance 12), +25% duration
Monk
- Unchanged
D3 Necromancer
- Name changed to “Priest/Priestess”
- Bone/Ice/Blood Golems completely redone and are separate skills now.
- Commander of the Risen dead is an exclusive skill now.
- Toxic Tips (Bone Spikes 16), adds poison damage
Witch Doctor
- Spirit Dust (Spirit Vessel 10), restore 20% energy
- Chattering Teeth (Fire Bomb 12), adds 2-4 bombs
- Peaceful Trip (Enjoy the View 10), +100 energy/sec
Wizard
- Armageddon (Meteor 12), +100% fall rate
- Unrelenting Storm (Blizzard 12), 5% chance to freeze now
Barbarian
- Designed to be a retro class in honor of the original D2
Mystic
- Loosely based on the TQ Dream class
Savant
- This is meant to be a helper class when you really just want to focus on one mastery.
- Wolf summons
- About 80% done