Physical Ignaffar Ray-of-Punches?

Hello, I was wondering how effective would a physical conversion attempt for the Flames of Ignaffar based build would be. Using Beronath Reforged or Avenger’s Crusher I can convert most of the elemental spell damage from the Flames of Ignaffar to physical damage… I haven’t tested it but I assume that the duration damage would be converted as well.

Using Avenger’s Crusher seems like the worse way to go for me because the few opportunities to bolster my Flames of Ignaffar would make simply auto-attacking inevitably stronger than the spell.

Using Berenoth Reforged is on the other hand very interesting because it allows me to also combine into a different class and convert some of their spells too for secondary casts.

So far I’ve stopped at Arcanist (although other classes like Soldier caught my eye) to exploit the physical damage resistance reduction to the enemy from Absolute Zero and to benefit from casting speed given by mental alacrity. This is my current build: https://www.grimtools.com/calc/RZRaBKjV

However, I am uncertain on what aspects I should focus…
-Physical Damage, Internal Trauma Damage?
-Ignaffar bonuses?
-Casting speed?

In the build I made a focus more on casting speed and built my devotion around trying to achieve a 200% casting speed number. After all having the interval of damage doubled from 3.3 per second to 6.6 per second seems quite important. I also sacrificed some useful stats by taking the Mageslayer’s Set which greatly boosts the Flames of Ignaffar.

What do you guys think would be the best way to build around such an idea? Or is it kinda silly? I think that it uses the physical resistance debuff of the Flames of Ignaffar Intesify cleverly while exploiting the low-cooldown on the new Shifting Sands devotion spell by applying to a very effective procing tool like the Flames of Ignaffar.

Remember that physical damage must first go through armor…

So, physical damage is not favorable for many many small small hits like channeling skills or shotgun skills

Well there’s actually more internal trauma if the duration damage also gets converted which I hope it does.

IT damage doesn’t stack. Unless you’re focusing solely on the DoT aspect of FoI you won’t do well.

IT tends to only do well with skills with big WD to it like FW.

I’m confused by the choice of taking Bysmiel’s Bonds. What was the choice factor to this?

Yes DoT’s get converted too.

Casting speed, devotion pathway to the casting speed from Oklaine’s Lantern. Probably better source of casting speed though…

So you suggest to more or less forget the physical damage and focus on Internal Trauma? This would also make casting speed quite redundant and allow me to build tankier.

A part of the idea behind the build was to try and create a better version of the necromancer’s Drain Essence by abusing weapon damage on either Flames of Ingffar or the new oathbreaker’s Eye of Reckoning.

I did test physical FoI Apostate and it was a miserable, miserable build. I tried my best to make it work, but it was just awful.

Here is an entire thread about such physical builds http://www.grimdawn.com/forums/showthread.php?t=66894

What did you focus on? I don’t see how out of all the classes necromancer complements the idea. He has no elemental, no lightning, no chaos damage to convert to physical.

The thread has only 1 physical build that’s not discussed: https://www.grimtools.com/calc/YNnlJKpV

It’s an interesting idea that also uses Gladiator’s Distinction belt to additionally convert vitality damage from some Occultists skills in Physical damage. I think though that his fire ray would be a bit too weak especially seeing as he just his Sigil of Consumption as his other source of damage which deals physical, as opposed to Internal Trauma, damage over time in very clunky ticks that can miss enemies entirely when they move around.

Oh and his mana regeneration is low as well as his mana pool. Flames of Ingffar won’t be spurting for very long under those conditions.

Using the Curse of Frailty for additional reduction to Physical Resistance is clever… however using Absolute Zero is just better: it applies in a larger radius to more enemies without having to aim, deals more damage, and just has better physical resistance reduction values.

Soul Harvest has cold

Soul Harvest has vit (use Gladiator belt)

Spectral binding has aether (use seal of might)

You want physical Flames of Ignaffar, right? Necromancer provides very strong passive resist reduction. Converting flat damage won’t help much because FoI got very tiny weapon damage.

When people say IT doesn’t stack, do they mean like how no DoT stacks from the same attack twice, just uses the highest damage one? Or is IT a special case where even 2 different sources of IT from two different abilities won’t stack?

IT from same skill do not stack

IT from different skills do stack

I am thinking right now of focusing more on stacking that Internal Trauma. I can get all sorts of elemental damage overtime from Flash Freeze, Flames of Ignaffar, Frozen Core, Aura of Censure, Frozen Core… Though does the % bonus from Infernal Purge to the burn and electrocute also get converted? If they as parts of the ability get calculated before the physical conversion I’d think they would.

You are talking about the 25% in 4 radius on Spectral Binding? To me it looks like if you’re after the resistance reduction you’re better off going for Occultist Curse of Frailty which has a much larger area of effect but Absolute Zero from Flash Freeze outdoes even that with a radius 4 times the size and a larger physical resistance reduction (25% vs 40% and at rank 16/16 it has 1.5 second down-time).

DoT is a little wonky.

Let’s break down your slew of questions, and answer them one at a time:

  1. How does DoT stack?
    You can’t stack DoT effects with % weapon based skills. In other words, if I used blitz with 200% WD, and I use FW with 250% WD, the flat internal trauma damage dealt by the toon will only be multiplied by the highest multiplier (in this case, it would be 250%).

Going on with this example, only the damage from blindside will stack on top of FW’s damage.

  1. Why OFF only works if and only if you stack freeze resist reduction
    You’re not going to have any trouble killing trash with any skill. That’s all there is to it.

But because nems have high freeze/stun/slow resist (i.e. high CC resist) they will be immune to OFF. This means you will not be able to apply the damage from OFF.

  1. Taking too many skills
    At the very basics, the best way to excel in GD is typically to focus on one damage type, and as few attacks as possible. The reason for this is because the more modifiers I stack on my primary attack, the better it becomes.

If I’m spending time casting anything else besides my primary attack, I’m essentially lowering my DPS.

It’s a zero sum game essentially.

So there’s absolutely 0 point in going into the TSS line as FoI is a skill which demands too many skill points

Why a magehunter won’t work
You have 0 +% bonus damage to phys damage from either class. 0 innate RR.

As such, you’re gimping your skill in 2 ways:
#1. First and foremost, FoI does DPS in very rapid, but very small doses. Given how armor works, you’re basically negating the flat damage component of FoI which is arguably it’s most powerful component.

#2. You cannot stack any meaningful amounts of flat DoT because of:
a. The lack of %bonus damage
b. The lack of phys res
c. The innately small %WD on FoI

All in all - it’s a no go.

It’s worth mentioning that for most spellcasters who derive a large bulk of damage from the skill line itself, and not the %WD component, a minimum of 2000% bonus damage to your primary damage type is needed for it to truly shine.

Some chaos builds can even go up to +3500%.

In addition, you want a minimum of -100 Resist.

EDIT: Currently you have 1000% phys damage, and 0 phys res.

2nd EDIT: Perhaps I’m wrong, but I do think that the FoI MH I crafted is one of the best FoI builds around. Here’s a reference so you can kinda put things into perspective - https://www.grimtools.com/calc/qNYDL8lZ

Does the damage over time and all not apply from flash freeze if the target doesn’t get frozen?

What if I take soldier instead? I would still be able to stack multiple Internal Trauma effects seeing as the Inquisitor has some of his traps which burn or electrocute too… although I really am not a fan of that 1.5 second arming time.

If you don’t trust my expertise, just try it yourself. It’s going to take 20 minutes in GDstash to put it together. I promise you are going to have MISERABLE time with a Physical FoI Mage Hunter.

Also, good breakdown by Spans above.

Nothing on OFF applies unless mob gets frozen. Not even devotion procs.