Oct 24, 2024.
Hey guys. It’s been a long time. Before we get down to business, I want to show my gratefulness to developers for their effort of trying to make climbing SR easier. Also I’m quite impressed by your 4:00ish “naked” Ex builds and 0:20ish ravager builds. Well done.
Then let’s get to the point. The main argument here is that physical retal builds horribly lacks damage and eagerly need tons of further compensation for the armor-pass-bug fix. I’m gonna reveal some evidence of physical retal being too weak and give some practical suggestions.
First, let’s see how low their damage is:
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GD PT v1.2.1.3 (Oct. 16, 2024) Phys RTA RF WL Naked Ex 7:34 (Colossal Fortress version)
Video: https://youtu.be/xuFfy2pLlnE
GT Link: Warlord, Level 100 (GD 1.2.1.2) - Grim Dawn Build Calculator -
GD PT v1.2.1.3 (Oct. 16, 2024) Phys RTA RF WL Naked Ex 6:34 (Zolhan’s Revenge Version)
Video: https://youtu.be/KEqOnht-72s
GT Link: Warlord, Level 100 (GD 1.2.1.2) - Grim Dawn Build Calculator -
GD PT v1.2.1.3 (Oct. 16, 2024) Phys RTA RF WL Naked Ex 6:30 (The Final Stop Version)
Video: https://youtu.be/rpRhWf5SknM
GT Link: Warlord, Level 100 (GD 1.2.1.2) - Grim Dawn Build Calculator -
GD PT v1.2.1.3 (Oct. 16, 2024) Phys RTA RF WL Naked Ex 6:21 (Stoneguard Set + Zolhan’s Revenge)
Video: https://youtu.be/0D4Qf1Lzb84
GT Link: Warlord, Level 100 (GD 1.2.1.2) - Grim Dawn Build Calculator -
GD PT v1.2.1.3 (Oct. 16, 2024) Phys RTA DE DK Naked Ex 6:48
Video: https://youtu.be/1EBWM37Q49M
GT Link: Death Knight, Level 100 (GD 1.2.1.2) - Grim Dawn Build Calculator
As a contrast:
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GD PT v1.2.1.3 (Oct. 16, 2024) Lightning Retal Warder Naked Ex 4:47
Video: https://youtu.be/VVMg2MF53qg
GT Link: Warder, Level 100 (GD 1.2.1.2) - Grim Dawn Build Calculator -
GD PT v1.2.1.3 (Oct. 16, 2024) Aether RTA DE Defiler Naked Ex 5:10
Video: https://youtu.be/1j3aQ5yJr0M
GT Link: Defiler, Level 100 (GD 1.2.1.2) - Grim Dawn Build Calculator
We can see, physical retal builds are now among the weakest end-game builds and have fallen too much behind other retal builds. What’s more, since damage of RtA skills which has % weapon damage part decrease too much, physical retal builds became not tanky enough due to life leech loss.
The reason is, armor-pass-bug fix. I did the mathematics before the fix and I warned at that time. Again, since RtA skills are of very low %, being reduced by armor is very very serious to physical retal damage. I’m not gonna blame anyone this time and I’m not gonna ask for bringing the armor-pass-bug back, but put forward practical suggestions to make some real “Compensation”.
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Before v1.2.1.0, physical retal builds don’t have to use Dire Bear devotion but now it is a must. Therefore they have to abandon Messenger of War or Autumn Boar. This means 120% retal damage loss. Please add about 90% all retal damage to Dire Bear devotion.
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About Colossal Fortress. It is too weak for physical retal builds at this point, because its retal damage is reduced by armor for twice (three times if there is any ele2phys conversion). Also its modifier to Counter Strike was forgotten. This shield is used by some none-Soldier fire retal builds and Soldier-based physical retal builds, and thus I think it can get some buff of the modifier to Counter Strike.
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About Dread Armor. Its retal damage is also reduced by armor for twice. I suggest either to <merge the two parts into its granted skill and add about 70% retal damage to the armor> or <delete the 213/319 physical retal damage and add 110% retal damage to it (old version of Dread Armor)>. Personally I prefer the former.
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Devotion Procs and other missed RtA skills. One day when I was checking RtA devotion procs, I found a very interesting thing:
This +370% internal Trauma Damage only works on Targo’s Hammer itself (like + % physical damage on Rending Force, which only works on Forcewave). Then I came up with an idea that will help these RtA procs to become useful to physical retal builds again while keep other retal builds little touched——adding some % physical retal damage to these skills. These % physical retal damage only work on the skill themselves. This will help physical retal builds pick their moderate RtA damage back but have very little influence on fire/acid/lightning RtA and so on.
Along with Colossal Fortress. I made an Excel to calculate how much they need to have their former(v1.2.0.5) damage back.
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Colossal Fortress: increase its RtA modifier on Counter Strike to 9% and its CDR on Counter Strike to 0.4s.
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Targo’s Hammer (Anvil Devotion): increase its RtA% to 18% and add 400% physical retal damage.
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Vire’s Cascade (Honor Relic): increase its RtA% to 25% and add 400% physical retal damage.
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Fist of Vire (Vire Devotion): increase its RtA% to 26% and add 400% physical retal damage.
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Trample (Autumn Boar Devotion): increase its RtA% to 20% and add 400% physical retal damage.
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Retribution (Oathkeeper): add 400% physical retal damage (if technically its working range can be kept in Retribution rather than globally) or increase its RtA% to 17% (if the former one is technically unprocurable).
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RtA DE: add 300% physical retal damage (if technically its working range can be kept in DE rather than globally) or increase its RtA% to 22% (if the former one is technically unprocurable).
Along with some small part of fire/lightning retal damage of these physical retal builds, these RtA skills can have similar damage to that in v1.2.0.5, by doing these suggested compensation mentioned above.
Thanks for reading. Again, thank you developers for making climbing SR easier to a new character, and thank you guys for constructing those amazing 4:00ish “naked” Ex builds and 0:20ish ravager builds. Nice Job!