Piercing Saboteur vs. Mad Queen, Sentinel (not a guide)

Since I finally found the last item piece I wanted the previous weekend, I thought I’d make a short video demonstrating how my current character fares against the new bosses.

Playing on the excellent Cornucopia mod which has some balance tweaks.
I wanted to try something different from the usual Blademasters so I went for this.
It’s decent with good items, but not overpoweringly so.

The build focuses on Piercing damage using the Deathmark set.
You can undoubtedly get better performance through a mix of Legendary and green items though, but they are harder to farm for.

Especially the Deathmark weapons are significantly worse in the current patch, now that they have a 1.5s cooldown on their procs, and they aren’t great to begin with for this build because of their relatively low pierce ratio.

Anyhow, the new bosses aren’t too hard for this build because it has decent damage output. I didn’t even need to move during their “danger” phases. But with this HP total, there’s always a chance you get one shot if you don’t look out.

Video: https://www.youtube.com/watch?v=TdKxvod8Kmg

Reading comprehension would have saved me some time. I was wondering how Blade Trap was working on enemies with >100% Trap Resist. :stuck_out_tongue:

Good kills, in any event!

Yep.
I’m pretty much done with this character now since he has all the items I want for him outside of a Badge of Mastery with +5 to FS, but luck hasn’t been with me in crafting.

I’ll probably want to switch away from the Deathmark set at some time in the future though, since it’s really not that good for this build outside of the set bonuses but I’ll wait until you guys release your item patch.

I’m not sure what your plans for rebalancing the items are, but one feature I found lacking in GD are general-purpose items that have affixes that are appealing to most builds.
Most GD items are highly specific to one or two classes or combination thereof, but there are relatively few that work for many.
The few that are there, such as the Badge mentioned above, or the Peerless Eye of B. are almost instantly the best option without exception, because they simply have no good competitors.
I do hope that your answer to that issue (which I bet you’ve already noticed) is not to simply nerf the above to make them less desirable.

Personally what I’d like to see are more options in that regard, especially when it comes to +skills, particularly in item slots that normally don’t provide that (such as gloves, boots, etc.) This would also make them truly “unique” in that sense.
Currently, the sets are almost unbeatable because of the +2 to class skills and at least one other major bonus they provide, even if the set isn’t that good for your class as in my case.

Having some more options out there would be great, especially ones with unique bonuses as mentioned above would make the game more interesting to me.
The current uniques generally follow the same trend but with different resistance/damage types, which is the major reason why many of them are so bland: it’s the same thing over and over.

Compare it to some items from Diablo 2 for example, if you’ve played that. Remember the Frostburn gloves? They added 40% to your Mana pool which was something no other item in the game did, which made it singular in that respect.
That didn’t make it the only option though, because there were other choices you could go for if you didn’t need the Mana.

There was also an armor that would freeze the targets you hit. Maybe in this day and age that would be considered overpowered, but it was a very unique effect and a low level item so you could see how it altered your gameplay if you found it.

Or heck, take TQ: that game had a mace with a high piercing ratio like no other, but it was also grossly overpowered because of some of the things you could do in that game.

Back to GD, one thing I could see is an item that has the purging effect from the Arcanist tree. The game has a lot of lethal debuffs and DoTs but the player has virtually no way of removing them, I always felt that that was one of the greater flaws of the game.

Having one or more items that granted you that ability would make them unique and desirable, to name an idea.

This post just kept getting longer and longer.