I have a question about where to place hunter’s cabins - especially as the town matures; Is it better to place the cabins close to their work areas or within the confines of the town, near smoke houses and storage?
I place them where their work areas are going to be, but also try to make sure that isn’t too far from the town.
But what if you had to make a choice? By now my hunting grounds are pretty far from town.
Still probably put them out there, but also put up a temporary shelter they can pop into for meals/a quick break before getting back to work.
At early stages I sometimes put hunter cabins closer to deer spawns. It gives me vision on the map.
But later I prefer to place them all together close to barns. And build there smokehouses, tannery, clobber cobbler shop.
“Clobber” is Australian for extremely casual clothing, the type which Op shops reject.
Just based on my own observation, I noticed that hunters placed very close to the deer spawn tend to over-hunt the deer to the point where the spawn disappears.
A modest distance between hunter and deer seems to be optimum for collection and replenishment.
Personally I group hunter cabins at a distance from the town center in each of the cardinal directions leading out of town. Usually two to three hunter cabins in a grouping.
First of all, thank you to all of you who took the time to offer replies.
I did a few tests - placed some hunter’s cabins close to hunting grounds and then some within my town, and as far as I can see, the placement of the cabin makes very little difference in terms of the annual output.
The only thing I seen distance affect is if you have a low number spawn location. If the hunter cabin is close to it then the hunter will clear out the spawn location pretty quickly. While if the cabin’s a fair distance away the clearance will be slower or not completely cleared it due to the time the hunter is taking hunting, butchering, taking meat to storage.
I start with them close to Warehouse Storage for hides and tallow, so they don’t have to spend a lot of time transporting goods, and put a smoker nearby.
Later, after barns and chicken coops start supplying more of the meats, then I move them all to a ‘raw meat’ area, with their own, dedicated storage and plenty of smokers to handle the annual harvest, away from the prepared foodstuffs, so the townsfolk are not tempted to stock raw, fast-spoiling goods.
Deerspawn are map functions, not resource nodes.
Unlike Clay, Stone, Iron or Coal, they can be decimated, especially low-number spawns, but they soon return, in greater number, where other resources do not.
A one or two will return as a five or six, then grow even further over time.
That’s pretty much the story of my town ![]()