Plague change feels predictably worse

Requires more recasts,
stop spreading entirely to nearby enemies (guess from hitting max target limit which applies on death burst?),
surviving enemies in the cluster gets no plague,
nearby enemies require total recast that would before had been in corpse tick range
*this doesn’t just affect pox/omen directly, but even makes vire’s might feel like a worse trigger for Eldritch Fire, like it’s more mandatory on a spamable attack

edit. i just realized i forgot to leave any speculation suggestion (since assuming there is no chance it goes back to the way before)

seems like there is both an aoe radius and target limit issue, which causes some sort of “wall”, (and or also death burst targeting already/same affected missing opportunity).

Probably needs to have no max target limit on death burst with expanded radius (since it seems it can’t chain on death burst atleast)

still likely wont be as great has having corpses guarantee continuous spread, but might atleast prevent the wall happening and get everyone infected.
*assuming we can’t leave some invisible object behind to keep dispensing the plague?

That would be the nicest option, but not sure if it’s possible for a debuff to add an On Death effect to a target. Would be really nice though.

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yes i thought i saw someone mention something like it, so i seems it was you i stole the idea from :+1: :sweat_smile:

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Killing enemies on first tick sometimes spreads, sometimes doesn’t (seem to) spread. I have manually applied BP to individual maggots that spawned from the FG mummy enemies (which with the old version got killed almost instantly because of the mummy corpse), but they just die and don’t spread BP. Sometimes small packs do blow up. Not sure why (could also be other procs), but seems that the death spread radius is small.

Build used in the video: Occultist, Level 43 (GD 1.2.1.3) - Grim Dawn Build Calculator

EDIT: Added video and build for reference.

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I’ve been told plague isn’t attached to actual corpse, but to the ground where that enemy died :thinking: which almost makes sense if we put aside enemies not leaving corpses (like ghosts/wraiths) not spreading anything after death either

But yeah, invisible “corpse” keeping debuff after death probably would be the best solution, if possible

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i remember hearing something similar but could never quite wrap my head around it(wraith example being one)
But if that is/was the case seems like the “tech”/feature would literally already be there/built in, and it would just need to be adjusted and or detached from whatever gore/corpse persistence than has affect on, (since then seems it’s something sort of indirectly as is anyway), so it could still be uniform regardless if max or on/off, like splatter of blood or whatever that’s already fixed

oh yea, other thing forgot to mention, since seems like the minor end of issue atm, which thuter’s video also demonstrate nicely, is:
Plagues just appear and feel much less “thematically” contagious, because they dont’ spread or trickle like before, they just explode like it’s a bomb/nova, which seems less awesome on the lower end of the game.

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i’m not 100% sure, but it seems like gore still has collateral effect on the plague spread
Using aegis with eldritch fire, gore on, i logically don’t get eldritch fire proc/spreads on aegis insta kills
However with gore off i seem to get Eldritch fire burst spread with some of the insta kills
Reason i’m not 100% sure is aegis does technically have tiny radius, tho in several cases it really does seem like the eldritch fire affected were a decent distance from the insta kill target(gore off), - which i can then “only” think to attribute to Eldritch fire burst radius being larger?