Player Choices SPOILERS!

Tried to figure this out from Google but a lot of the results point to the dead forum so here goes:

Since telling Mornay about Elsa after you actually meet her gives you an option to send him after her and then he dies, is there any benefit to either not telling him and keeping him alive or telling him and maybe looting something from his corpse somewhere (and if there is a lootable corpse, where would it even spawn)?

Does saving the scamming duo vs killing them ever make any concrete difference, beyond a little “thank you” dialogue and feels?

What about Silas? Is there any benefit, beyond an extra quest’s XP, for killing him and rescuing the kids instead of letting him live until Cronley is gone so they don’t become orphans?

Think the answer to all those is no. Never ever told Mornay about Elsa.

https://grimdawn.gamepedia.com/Quests

Mornay does actually have a lootable corpse, but I don’t remember it dropping anything particularly special. Can’t exactly remember where it is, but I’m tempted to say somewhere between Elsa and Smuggler’s Pass? Not sure. :thinking:

Really? Maybe I’d better break the news to him then with my next character to find Elsa. :rofl:

Generally, unless there is a quest associated with a given conversation, your choices don’t matter or matter only in the background (not talking to the woman in Van Aldritch’s mannor doesn’t spawn her corpse in the Fleshworks, I think, so no lore note experience), where quest conversations and choices tend to essentially provide you the option to choose your rewards Sometimes it’s hard to differentiate these things though, since occasionally, quests are acquired and completed within the same conversation (e.g. Family Crisis, saving or not saving the Skinner family).

To illustrate: Finding out about Elsa is only a quest up to the Cronley fight, then it’s no longer in your quest log and thus doesn’t have as much significance. If you send Mornay after Elsa, you get to loot his corpse, but he doesn’t really give you anything unique to him, at least not on Veteran. You don’t tell him, you get nothing, so technically, sending him off to die is the “better choice” for the player. Similarly, killing the two scammers can just give you some gear off their corpses and that’s it, no other significance (though, secretly, choices like this can mess up your interaction with the Nicoh Erin guy in Malmouth, cause somehow, he seems to know of all your deeds across the world, and judges you untrustworthy if you’ve been killing “innocents” out there…which is pretty BS). Saving the Skinner family gives you a unique Ring, letting them burn gives you a unique torch, neither of which can be obtained anywhere else, since it’s a quest you acquire and complete within the same conversation (hence the quest completion window).

Awesome, thanks!

Hol up.
Wait.
Mornay can die?!?

Yea that’s right where he’s at, three spots his corpse can spawn, seems to have OK loot usually. Always thought it funny how sorta magically shows up, maybe he slips though our portal while we’re distracted selling greens to Luther Graves.