Modding it may not be as simple as it seems. Most of what you are looking for is in the database/records/game folder.
["]https://drive.google.com/file/d/1NpWz0wciJDNEausg0sNhj_ZltNtsqCQx/view?usp=sharing[/IMG]](https://drive.google.com/file/d/1NpWz0wciJDNEausg0sNhj_ZltNtsqCQx/view?usp=sharing[/IMG)

In here the gameengine.dbr controls how balancingadjustment_mp+difficulty files are handled as seen below within this image of the gameengine.dbr
https://drive.google.com/file/d/1Wfsxcj-DcWqb7An3ThcHUyfR4o-iHUGz/view?usp=sharing

As you can see it links to the Program Files (x86)\Steam\steamapps\common\Grim Dawn\database\records\game\balancingadjustment_mp+difficulty_enemies01 & players01 files under the player info and monster info tabs. The 3 part variable strings you see are for normal(veteran), elite and ultimate. When you open balancingadjustment_mp+difficulty files associated with monsters and players, you see below.
https://drive.google.com/file/d/180QyjYn19r6jraUyCkwkFUIlQthasXDS/view?usp=sharing

This is just the example of the player version. Here you see the arrays have 12 parts set to player# (P1-4) and difficult level (N,E,U). As you see, they are grouped as NP1, NP2, NP3, NP4, EP1, EP2, EP3, EP4, UP1, UP2, UP3, UP4.
…
So to your answer, you would have to go into the balancingadjustment DBR files and manually adjust the setting for each and every parameter (offensive, retaliation, defensive, & charater) as Crate did initially. If it was a formula, it would be much easier.
FYI I can’t figure out why my images are not displaying on the post so I had to include URL links as well.:rolleyes: