I just wanted to add that I played GD with xbox360 Controller through all the Campaign, including the secret boss quests.
And it was glorious!
Why use a controller? Well, unlike the mouse/keyboard, you can sit back on the couch and even socialize while playing. Even though the xbox controller has few buttons, the alternate feature makes it easy to double the number of “hotkeys”, so that’s not an issue. I ran with 12 “hotkeys”, a swap trigger and the autofire trigger. Further, the control of the view angle is fluid and superb.
My original concern was that a controller would be very limited with hotkeys and targeting, but that was not an issue once I figured out the controller mapping available from the GD menu.
The auto-aim works surprisingly well and the zoom/angle is awesome. I often stopped to pan around at various locations just to admire the effort put into the view/terrain/atmosphere.
There are a couple of things that you have to get used to:
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Pinpoint locations for grenades, placeables, etc. You get used to judging range and angle for placement. Unlike the pinpoint no-brainer with the mouse, this takes practice. Picking the desiried target mob is similar, but much easier.
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Loot: pro and con - pro is that autoaim/move with controller means all that loot doesn’t impact gameplay, so you can leave the filter at any level. Con is that if you really want to just move through and pick up an item = you need the mouse to get that if mobs are still in Los.
However, for these non-combat things, I could not live without the mouse which was usually in arm’s reach:
-inventory fast transfer
-merchant buy/sell
-equipped and inventory item mouse-overs
-skills/devotion menu mouse-overs and changes.
-component applications
99.9% of the combat was just fine with a controller. There are a few areas that are tricky to navigate and one can get pinned if not careful…because unlike using the mouse, you must micromanage the pathing 100% of the time. This is never an issue with trash mobs, though - just kiting the nasty bosses; with a little time taken for area reconnaissance, this is much less of an issue.
Thus with the resoluton of to a few QoL inventory details, the console version should be nice.