why?for tankinest i think im sick if my char cant windstand blows as im not used playing anything that cant tank.damn i dont know anything about mechanics in this game,i tought i was making something while in reality it was almost nothing,
Octavius/Markovian gives heavy armour+DA+HP: these are the tanky stats right?
We ignore shield because cadence and your guns/attacks/defences donât utilize shield functionality (you only get passive block, which isnât that good when not invested/used more - but even if it was for physical gunner cadence would be a massive dmg loss) - block doesnât bring as much as you might think/brings less the way you used it
That means you go looking for high armour, DA and HP elsewhere. On items/sets etc that still comes with skill modifiers to your used skills and +skill points to your dmg skills.
If you spent a set, 4 slots+ on items that gives no modifiers or no skill points, you lose a lot of offence/build bonus/potential dmg, compared to spending those slots boosting your build directly. - doubly so when one of those slots is then potentially build/âscalingâ conflicting
so instead using shield and gun its better go just dual and drop skills i dont need.i never would think making build would be so difficult
Thatâs where GD shines in my opinion! So many ways to make a build and thereâs always something to improve or change aroundâŚ
itâs just that since Cadence and most of your skills doesnât scale on or benefit from shield in general, let alone the shield stats on Ocatvius set, itâs just default more dmg/offence switching to another pistol(or even 2hander).
But, if you were to use a shield, which you can do with guns (cadence just isnât the best for it because of itâs more special AA mechanic), then atleast you should make sure to utilize the shield as much as possible, so it gets âleastâ wasted, if it makes sense?
In your specific case, at minimum, you should have taken Overguard, not taking Overguard wasted a lot of the minimal use shield gave you in terms of defence. But then to make up for the offence loss more should have tried to invest in more shield scaling utility to try take some benefit of the shield (shield maiden devo isnât enough for that).
We have a couple of shield gunners that are/were actually decent (i donât think any of them were Cadence tho?), because they use(d) either actually gunner centric shield items/overall item setups or shield stuff to make some slight use of the shield in the small way it might could be incorporated into a gunner.
At a base level i think it might simply just be that you might have mixed up Armour/HP/DA as mainly obtainable on these 2 âtankâ sets; when could/can be obtained elsewhere. And perhaps you might overestimate(d) how much defence regular bit of passive block actually benefits. (Block can be fine or even good, but you need more than just slap on a shield and some slight shield passive nodes - specially when itâs in this case(/gunners or ranged Cadence) costing so much offence)
And correct me if Iâm wrong but none of them (unless itâs Stronghold) deal any kind of real damage. At least, nothing to get excited about.
Itâs fine man, nothing wrong with seeking help and asking questions. Thatâs why weâre here.
And to be fair, GD mechanics are a bit complex to say the least. How many hours do you have, may I ask?
i think there was a build with Erulan? that had ok dmg (not aegis)
you would have to ask Eard to confirm/deny, i think he pretty much tried every non stronghold shield setup that looked like it might carry some slight potential benefits to be ok on ranged.
Yeah I think I remember that as well.
I have recently made some shield gunners. Neither use the shield for anything other than offensive bonuses. Theyâre not going to be top tier builds, but theyâre totally fine to murder any campaign content and farm in SR. No cadence though.
I just level this guy to 100 the other day, Rutnik & Erulan: Oppressor, Level 100 (GD 1.2.1.2) - Grim Dawn Build Calculator
Didnât bother optimizing it yet, but itâs ok atm and quite fun imho. I hope I can make it a bit better, because it is lacking vs certain bosses.
I also have an oathbreaker: Pyromancer, Level 100 (GD 1.2.1.2) - Grim Dawn Build Calculator
Probably a bit better and also fun to play. Though has a bit too many skills probably (And blazing eruption doesnât really do much there).
Gun and shield is pretty garbage outside of Stronghold, none of the others bring nearly enough damage and you have the worst wps selection in the game.
My general thought is most ranged guns need a base damage bumps across the board, as they seemed to benefit much less from the last patches wps changes compared to melee. But probably needs a thread and a bunch of testing
Good suggestions @eardianm
Perhaps FoA will bring a change to Shattering Smash to enable its use with 1-handed Range as well? Like what was shown in GM#184
That might be interestingâŚ
Would love this!
Good point, agreed.
Gunners can be Great Again.
Hope that day come soon.
Same opinion, the freedom to make builds is wild.
Give more options to players is definitely absolutely a wise move.
Bro, you are telling the guy literally in charge of the gameâs design that the new mastery is not suited for ranged combat, even though you havenât played it and even less know what all the skills do.
As much as I agree with this
Bro, you can take my words as a prophecy or a playerâs premonition or a joke. Wait until the future to see if my prediction is right.
I can also see that this could be right.
But hey, the mastery hasnât been out yet.
i saw it to and tried make something like that. my build should be that but more focused on tankinest or i though it would be,
bit complex more than that i would say,about hours not sure but something around 80 or 90
Ah. Youâll get there man
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