Abominable Might is a really great ability hampered by a really terrible activation trigger. It is largely shunned because it is next to useless in most boss fights, the one place you would want it the most. Trash mobs are weak enough to kill without it, and when you do need it you can’t have it. If it was changed to Chance on Attack or Chance on Crit, it would see a lot more use. Even if it was just 15% or 20% Chance on Attack, it would be a much better situation than now. I hope you will consider this. Thank you.
+1
WD based chaos builds aren’t exactly god tier and not having access to this damage during some fights is super tilting D:
I tried a shield chaos build and in most cases, even agaisnt trash I ended up killing with a proc/skill thats wasn’t the skill binded to Abominable.
I also tried to proc Hunngering Void first to boost my damage and use the skill that I had Abominable Might assigned. The result wasn’t great… in most cases it wasn’t proccing because it was the following attack (cadence/procs) that was killing monsters without abominable proccing in the first place.
It was with a lvl 80 build with wite good gear but my Hungering Void proc wasn’t maxed at all… still if you can’t one shoot with the skill binded to Abominable might then the proc become useless no matter what. It just end up being a huge investment toward Abominable Might but with Minimal gain in the end.
My build i was working on isnt geared much anymore but here’s the build or at least the last version of it : http://www.grimtools.com/calc/a2Edm8Nd
Could have tried to max blitz… but I still wasn’t sure about the overall performance combared to other shield builds i tried (Fire commando, cold Blademaster, physical witchblade, aether battlemage).
What I think? Maybe if the Abominable proc was a chance to proc on hit or crit then it would be much better overall since I wouldn’t say chaos is the damage type i like the most currently for melee builds based on funn/performance of the build.
Definitely +1. I wouldn’t mind if its stats were nerfed if it meant i could use it on a consistent basis.
Even just changing the trigger so you can bind the proc to an aura and any kill grants you the buff would make it much more reliable. Same for Revenant.
I agree. It’s much better to be able to use it in some fashion than not at all when you need it.
The trigger is the reason I have never used this particular skill and I have nearly 1700 hours played. Have used every single other devotion skill in existance, even stone form…
Don’t stop at Abominable Might, either. On death procs are generally undesirable by nature, I wouldn’t mind seeing them all changed frankly.
I saw several people mention this thread in the latest stream. I thank you for your support. If you believe in this as I do, please post in this thread and make yourselves heard. The more people who support this, the better our chance for change.
You can argue that it’s thematically appropriate in the case of the skill in the revenant constellation, raising the dead is kind of difficult without first killing something. But otherwise I agree, on death procs are not something I look for to say the least.
+1 As well. But if it were changed it’s power would also be toned down i think. Which i’d be fine with
+1
#10chars
On Death procs get a lot of flak as being useless against bosses, but honestly there’s only a few bosses that aren’t accompanied by adds…
- Sharzul
- Aldritch
- Alkamos
- The Warden
Every other boss either spawns adds or is encountered with adds nearby. If you’re running Crucible, all the spawns are accompanied by adds except for wave 149. It also lasts 12 seconds, which is quite a while.
I feel like the only issues would be that you can only get minimum of 66% uptime due to the cooldown, and that it only procs off one skill doing the killing (so that you’re basically forced to use your main killing skill to proc). I’d maybe change the cooldown to 15 seconds from 18.
+1 for changes to on death mechanics/skills
+1.
I always opt for Dying God over Abomination on my chaos characters, mostly because Hungering Void is a lot more reliable.
On kill is a really tough trigger because reason one there’s always all sorts of devotion and gear procs flying about to take final blows, and reason two it’s inefficient use of damage to throw out a high damage ability at a low health target for a guaranteed kill. The general strategy of mob combat in this game is to attack the highest health things with the main ability rotation and the smaller things just die to all the AoE and DoTs and procs and etc. Waving the mouse around looking for low health targets isn’t standard practice and will probably lower your combat efficiency more than whatever on-death proc you’re trying to use will raise it.
If you have skill cooldown reduction, then its uptime will be higher than mere 66%. For example, Harbinger set provides perfect synergy for Abominable Might usage (CD reduction, chaos-based set, etc). I bound Abominable Might to AoE WPS skill from my amulet, and when it procs, my DPS trumps from ~50k to ~75k. Sure, it’s a bit clunky, but DPS gain is incredible. And it also boosts HP pool.
I’d actually like to have more contellation procs like Abominable Might or Hungering Void. For example, Blind Fury is so pathetically USELESS…
It is interesting because melee lacked aoe damage in TQ and I also looked for some aoe during the earlier builds in GD (like when bourbon was around in akt 2), so I was pretty happy when aoe devotions were introduced.
But these days you can go AQC and Exe only on a dw char and be fine with some procs and maybe another skill that has some aoe (like ABB), also Explosive strike has aoe for melee finally. So I guess aoe availability changed and people mostly care about single target dps now. Maybe we could take a look at melee devotions procs if nobody uses them? Or is it BF specifically?
That and “trash” in TQ was tankier whereas bosses were a bit flimsier.
A bit flimsier is putting it mildly, I remember the days of single hit hydra kills because no boss had life reduction resist. Ah, those were the days…