Please consider reducing Seal of Ancestry Crafting material cost

Disagree. Had we been talking about celestial lotus where it is uncommon to rare and requires one per roll, I would agree. There is weight to the decision of using one (for like transmuting) as opposed to waiting because supply is low early on.

Subjectively, crystals don’t have weight. It’s not as exciting farming those as opposed to MIs. It’s more chore in exchange for play time.

Relic completion bonuses are a non issue for me (only) as I never factor them into my builds.

Edit: now if there was some sort of modifier I could add to my SR where I could exchange a (or all) loot chest at the end of my run for a huge box of aether crystals…well you got me there. That would be fun for time put in.

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Lol nah for sure. Just annoying to get pierce res bonus on a build that already has enough; 3 times in a row.

I just started farming. Got 2 in korvaak, 3 at salazar. :neutral_face:
Second run got 6 at tomb of korvaak, it heavily depends on how many heroes spawn I guess. Got a few this time and they all dropped a seal. 2 at salazar though.
No way there’s 12 on average though in either location, not even combined :see_no_evil:

This is what I mean with crystals are much easier. At least you can go someplace where they drop consistently. The seals are just so rare/inconsistent. If you have none even getting the three for kymon/death’s vigil is hard without dedicated ‘farming’. :sweat_smile:

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You are correct, this was bugging me lol so I did 10 ToK runs today for a grand average of 3.5 seals per run. Ultimate, Nemesis with faction.

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i did this once with… Manticore eyes? Seals? Jelly? something, because someone was complaining about bad drops
had to do 2x set of runs because the first set i got way beyond avg drops even compared to GT :smile:
aside from lapse in memory/mandela or bias from remembering our highs (or lows), i think it’s important to keep in mind RNG exists/is RNG, so our perception can then flawed if we don’t have a fixed picture.
Crystal farming does this very well/the best. Seals will have “infinitely” more variable to play in on both our perception and actual reality, making it more important to keep RNG in mind.

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Entirely a possibility :grin:

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The argument isn’t whether or not it’s easy to farm but the volume necessary to make an item that isn’t even used by the vast majority of the player base, especially the community that continues to play at endgame.

More over, the topic is asking to reduce a component that is basically one and done per character. Is anyone mass producing seals of ancestry? Doubt it.

No one posted anything about an item that requires seals en mass. Doesn’t mean there isn’t one but if I went off of personal experience I never had to specifically farm seals for crafting. I always just had enough from playing and getting enough rep for nemesis.

I wouldn’t ask for Crate to actually lower the cost but to add the capacity to do other endgame activities for them besides farming the same route. FoA will likely make this better as it will add that challenge to the campaign and might allow for manipulation of more crafting mats drop.

Look at it this way:

If crafted boots required 50 shards (an item that is used way more often then the before mentioned medal and is of a higher level) would that be okay? Would anyone enjoy running to warden 4 times to craft one pair of boots?

Regardless it’s a good change (more seals) and I’ll leave it at that.

I would think that this is the way it was designed. The only thing I have to farm after X3 playthrus is aether crystals…can I also ask crate again: pls allow us to blow up shards to get crystals? Makes way more sense than crafting shards. Both is fine :smile:

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you don’t wanna do that, then you’re spending crystals to blow up crystals :woozy_face:
but yea, chopping up crystals at the blacksmith has been suggested before/recently too iirc, since shards are not used as much; if you dont’ actually craft dynamite on the regular

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I mention it every Play test . Thematically it makes more sense; can craft bigger item from small items. Therefore can blow up big item to receive small items.

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Can just be 1x dynamite cost, plus aether shard?

personally i also feel like it might be a less complicated process to chop up a big crystal into smaller, than it is to glue smaller into a larger :sweat_smile:

1 dynamite cost 1 aether crystals +iron bits, so you’re paying money to receive 2 back (not counting the components since you get thousands of those)
yes technically a profit, but feel like then it’s just easier to farm a crystal :sweat_smile: - maybe i’m too greedy/want too high return ?

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Hammer go smash on crystal. EZ-PZ. A kid could do it…mebbe lock the feature behind rescuing the kiddos in Malmouth! Providing we don’t kill their guardian. :grin:

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Sadly we don’t always have a choice? Or I’m just really bad at negotiating with that guy :rofl:

Not sure what boots you’re referring to, but suppose it’s some legendary boots, might be okish. If it’s just some magic/rare boots, not so much.
Still better than 50 seals for an augment :rofl:

That’s 15-20 times tomb of korvaak, just for an augment! And then you want to try another item around your neck and you have to do the whole shebang again :upside_down_face:

I can definitely see why people cheat to get items.

Well it’s a random outcome; dialogue choices have nothing to do with it. You wanna save em; re roll until you get the option to. :sweat_smile:

I have not had the option of saving them for quite a while; and I’m too lazy to exit/re try. But ya, can easily save them if desired.

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Oh yeah no doubt. And to be sure 50 seals would = bad too.

50 of anything outside of common mats for that matter.

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True, but you can easily find a lot of dynamite just running around old mines. I haven’t had to craft dynamite in a while.

Still, id rather spend a crystal upfront to receive 5 in return; seems like it’s worth it.

this is the least optimal way to obtain dynamite, hence the cost
*this is assuming one uses dynamite ofc

why would we get 5? a shard is 3 crystals

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Recycling?

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We need to be environmentally friendly in GD

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