Please Deter Crucible AFK Farming

Every time I look at the list of multiplayer Crucible games, a significant portion (sometimes more than half!) of them are 100 80 die farm or AFK farm games. It’s gotten so bad that even players joining my regular games often ask to do some die farming, often resorting to complaining or begging.

Now, I understand that this game is mostly singleplayer, and it shouldn’t bother me how other people play the game (it doesn’t); however, the mere fact that it is so easy and rewarding to die farm often deters players from playing the Crucible normally. This then affects the way they play in multiplayer and make it less likely that we can enjoy a game together. That is what I have an issue with - the amount of players willing to play through normally are dwindling in number and being replaced by these AFK or die farmers. Even those who enjoy playing normally are being sucked in by the overwhelming ease with which they can obtain rewards for doing nothing (it appears to be hard to have self control when the path of least resistance is staring you in the face).

I enjoy playing with others, and I hope that in the near future some steps are taken to deter this type of gameplay. For example, if one runs from wave 1 to 99 but dies, that person shouldn’t be severely penalized; however, if a player simply runs a single wave and doesn’t even finish it, why not reduce the exp/loot rewards to next to nothing? I can’t imagine it would be difficult to set up a sliding scale that harshly penalizes players’ drops/exp/tributes for completing zero/one waves (even at wave 100) but reduce the penalty for each completed wave. If one starts (even at 50 or 100) and dies immediately or within a few waves, I can’t imagine why there are any rewards for that anyway.

I feel like an excited kid just arriving to a playground and finding dozens of other kids to play with! Then, upon closer inspection, I find that they’re just sitting still, staring off into space while the teachers wait on them.

“Don’t you want to play?” I ask. “We’ve got to participate to be able to have our afternoon snack and juice.”

“Nah, man. I told the teacher that I’d accuse her of molestation if she doesn’t do what I say, so now I just sit here doing nothing while she simply brings me my afternoon treats.” He glares at me. “What I do shouldn’t concern you anyway, new kid.”

“I suppose it doesn’t, but it is disappointing to be so close to having a friend to play with, only to find out he’s a manipulative tool with no self-control” I blurt out.

“You going to go tattle to Principal Zantai?” He is starting to look angry now; it would appear this child fears change and will say whatever he must to maintain his cushy, lazy system.

It’s not the time for cowardice! I take a deep breath and reply, “You’re damn right I am! I don’t mind kids getting free snacks, but it shouldn’t be so easy and able to be exploited! I believe the school administration should continue to allow these kids to modify the way they play during recess if they so choose, but things should be removed from the core playground that make it overly easy to cheese the system.”

“Whatever man, go play by yourself.”

I shed a single tear, for I know that this is exactly what I will be doing.

A nice/logical but futile complain. I would be suprised if Crate would do something for that. Because everything is for single player.

Nice story, you’re not a writer are you? :p.

On topic, if it’s really bothering you that much, i’de try to find people on the forums here or the Discord server who actively play and farm Crucible and join in. Let the AFKers do what they want and just ignore them.

This behaviour puzzles me a bit, if you want loot with no effort spent, why not just give yourself everything instead of wasting time like this? Just a thought, carry on.

  1. Host your game.
  2. When a new player join your game: Does (s)he play as you like?
  3. NO: kick the player.
  4. YES: Go 5.
  5. Keep playing.

The fix that I’m requesting would open up more multiplayer interaction among players as opposed to me simply banning people or seeking out a small subset of players. I enjoy jumping into multiplayer games and hosting my own without the same core group of players each time, personally. It’s a chance to meet new Steam friends, check out different builds in action, etc. etc. But those players will never have the chance to meet me if this behavior doesn’t change! And that’s a TRAVESTY!

Again, I couldn’t care less about how people choose to play a game by themselves. But if there are, say, 20 people online at once, and 14 of them are die farming, we won’t be playing together. However, if that exploit were to be removed or at least lessened, it might encourage more people to play together more often. Hooray for making friends!

If that is what some players are doing then I agree, Crate should crush their dreams… and their rewards. Just because the game is primarily single-player doesn’t mean they should be able to exploit a flaw in the base game.

Crush their laziness and laugh in their face when you do it, Crate. If they want to die and let others do all the work then too bad. Go use one of the tools instead. This has no place in Vanilla behavior and is nonsensical anyway considering the very availability of such tools.

If you’re too afraid to laugh in their face due to “consumerism” then have a disclaimer pop-up once the game recognizes that someone is attempting such a ploy after you fix this stunted behavior. Put my name on it if you wish: Your crap tactic has been destroyed and nullified. If you have any problems with this, create a thread on the Steam forum and ask for powbam, the architect of your downfall. He will be exceedingly happy to field all complaints.

You won’t find a better customer service representative than I. I am THEE Gold Standard. Service with a smile, baby.

or, get ahold of Cartoon Network and work out a deal to employ and use this clip upon detection of above behavior. The video covers so many scenarios perfectly it’s a no-brainer.

well they did nerf ez treasure trove farming in the Shrine of the Forgotten God, so this sort of thing is probably nerf-worthy too. Every developer has an idea of the way their game should be played, and although it’s nice to encourage all sorts of play styles, I have a feeling this is not in line with what they were imagining.

Better yet, let the AFK people stay all the way until you beat the final wave, THEN kick them. It would be so funny.

I feel stupid for having absolutely no idea what this thread is about. I even tried to google “die farming”…

As much as I agree with this post, this analogy is pretty bad and it really bothers me so I’m going to be pedantic.

  1. Recess is free time, not a guided activity like the Crucible. If people want to spend that time talking to each other, reading a book, standing around doing nothing etc. they are using just as correctly as kids who want to run around.

  2. Why would the kids get stuff depending on how they spend their free time? All the people who still support recess as a concept look at it as a time to relax and worrying about enjoying your time the right way is anything but relaxing.

  3. In the analogy what the kid is doing DOES affect you. Considering the teacher has a major impact on your school day and a change in the teacher will change your school day.

But again, I support your overall message.

He means they simply enter a game, die, let someone else do the work and reap the rewards. Die farming, if you will :wink:

Usually it would be because they are either not good enough to do it themselves, not equipped enough, or simply purely lazy or a combination of all the above.

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So on multiplayer if someone else finishes, they still reap the same rewards for finishing crucible?

Reminds me of the the FF7 Battle arena. Consolation prize should be a tissue if you get wrecked early

@OP I recommend introducing yourself to some of the streamers on twitch. They’re nice guys and I even got into a crucible run with a couple of them yesterday. Unfortunately, you have to actively seek out others that play like you do. But between the forum, discord, reddit and twitch, you’re likely to find a group of players you like pretty quickly. If you do run into someone that wants to die farm, kick them or find another game.

The keyword there is “might”.

Not gonna lie, whether a fix does get implemented or not, i’de still be hesitant to play with AFK/Die farmers.

Maybe I’m looking into things too much but it certainly says something about a person’s character that they are not willing to put in any effort, take credit for other people’s work and in some of your examples - readily beg to get their way :p.

As I (and others) have said, i’de find people who actually enjoy playing the game and join in with them.