I’ve searched and searched and cannot find the answer to how you get these self sustaining constellations. All of these guides that everyone posts here always add up to being (insert # here) points short on the constellation specs because somewhere they respec’d to get extra points to get the next constellation and do not explain how as if any and all players should already know this. Look at this for example from the Pokemon pet build guide:
Leviathan (5/7) (Just do a straight line to Whirlpool)
Mogdrogen The Wolf (6/6)
See where it says spec out of the Akeron Scorpion? Well I did that, and it doesn’t retain its bonus, any point that gets removed knocks me down 5 points in the Eldritch total. Currently I am at the part where I need to transition from Manticore to Leviathan, but I can’t because I am 1 point short on the Ascendant total.
When something says it requires e.g. 1 chaos (red) and gives 2 chaos, 3 eldritch (green) that means that in order to take the stars in that constellation you need 1 red to start but once you have all of them you will get an additional 2 red, 3 green. So you take your 1 red from the crossroads and start going through that constellation until you fill it out entirely, giving you +2 red, +3 green for a total of 3 red, 3 green. You only need 1 red to have access to that constellation, so you can safely remove the point in the crossroads and put it anywhere else. You will have 2 red (enough to sustain itself) and 3 green (enough to go into any other green constellation on its own).
Step by step, using Fiend as an example:
Put a point into red crossroads (1r).
Put your next 5 points into fiend, filling it out entirely (3r, 3g).
Remove the point from crossroads (2r, 3g). Fiend requires 1r, which you still have, and sustains itself.
It does, as soon as you reach your first devotion shrine. Unless you either ignored the tutorial tips, turned them off in options, or clicked the box on the pop-up telling the game to hide them.
@Sanman: Again, that is not a detailed explanation.
And basically what I was saying is that it needs a visual in the constellation tree telling you that the constellation is self sustained. In other words, it needs to be more newbie friendly.
It doesn’t really get more self-explanatory than “this costs 1 to unlock and gives you 2 when completed.” I mean, you could just experiment a little in-game and figure it out; it won’t let you un-learn a star unless your constellations will be sustained without it.
While I agree that there are a lot of places where the game could explain itself better (or at all), this is actually one of the places where it does a pretty good job. You’re not going to get a full page walkthrough of every single mechanic in any game; part of playing any RPG is experimenting and learning through doing. Given that GD’s respeccing costs are so forgiving, it seems a forgone conclusion that you’ll put points into something just to see how it plays and then take them out to do something else.
I just learnt something new today, that constellations can be self-sustained, i.e. that you can remove points from earlier constellations. Lvl 75 sorcerer.
Why I’m writing this. Game does need a better explanation of how devotion tree works.
Yag gave you a good detailed explanation. If you need it broken down any more than that there isn’t much helping you.
Yag covered the request of the first post, the rest of us are just shitposting. <3
Do be careful not to box yourself in though. You can backtrack out of early devotions once you get middle ones that are self-sustaining, but you can lock yourself into a devotion that way and will have to use more points to get more of an affinity to then undo said locked in devotions.
I’ve gotten what I assume is a bug where I couldn’t undo a T3 devotion even when I had enough points because it was using the devotion from a T2 and not recognizing that I had some from a T1 I’d just put points into. Had to use GD defiler to correct the problem. So just be aware of that when you’re removing “dead” devotions you don’t want.
Yag gave you a good detailed explanation. If you need it broken down any more than that there isn’t much helping you.
I already said I get it, and at the bottom of my quoted post that they need to explain that better with visuals and numbers for it to make sense to newbies. That’s all.
I just learnt something new today, that constellations can be self-sustained, i.e. that you can remove points from earlier constellations. Lvl 75 sorcerer.
Why I’m writing this. Game does need a better explanation of how devotion tree works.