Please give Noktukari real quests!

I am so disappointed to see that he functions like a bounty table and not like a proper NPC. I would like more structured quests with lore around them, please. He’s not up to the standard of an Anasteria or a Scorv. Besides, such a cool character deserves more of a story. His connection to the Aetherials is fascinating. I’m sure fleshing out the Hranaak more will be good for your RTS world building too.

Pretty please! These bounties are so boring!

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honestly, this sucks, dare i say it feels like “bad design”
not just because the Altar rep bonuses doesn’t even apply so you can’t boost through it
But keep getting the same ones over and over suuuucks, “oh you just cleared bastion of chaos, well go clear bastion of chaos”/here’s another 200 aetherials for you to kill - atleast with bounty tables you could skip stuff to try something else…
It’s really sapping my enjoyment and will to interact with this dude, worse still because the zerker relics are gated off here instead of with Kurn :confounded:

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They could do this, both for that npc and bounty tables in general

when selecting, you get a table from which you can choose freely from

instead of save and exit 30 times to get a good one

It is like Bethesda´s radiant quests…

It reminds me a bit of bounties in Diablo 3, which isn’t a great thing. It’s not going to be a problem with a warrant - 4 dungeon clears would basically do it - but I think it’s going to be a drag in SSF.

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you can’t get a mandate until you’ve done it with 1 char first, so it’s always going to be a drag for the first char :sweat_smile:

i don’t mind “rando” kill quest, but then just let it roll through 12-15-20 fixed ones with a total calculated reward. Instead of being a worse bounty table without a skip/cycle button

“SSF” mode does not really exists in Grim Dawn, it is a self-imposed challenge where you continously delete shared stash etc.

You can get a new quest by restarting the game. And at least you can teleport out of his lair. There’s also the fact that becoming Revered more than once is pointless, since all he offers at that level are recipes. Honored is somewhat useful as it gets you a Kurnhold orb.

can you elaborate? You mean if you get honored you can buy that thing from its faction shop?

You get one real quest from him by finding him in Ultimate / Ascendant, but other than that, yes it would be nice to have an additional questline or two to add to that.

You get an Awakening Orb near the Ascension Altar in Kurnhold once you reach Honored with Nuktukari. No need to buy it.

Ah you mean the orb where you ascend stuff? It is called Runed orb

That faction gives quests even once revered.

I wish that the reward was a bit better though

A better reward could be every 3 or 5 or even 10 quests completed with them

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That should stop. I don´t want any Bethesda´s awful radiant quests here…

No? You don’t have to use the feature, and for farming it might not be as great as focusing on totems or dungeons, depends on the reward though

How about change their bounties to quest - The Outcast faction style?

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YESSSSSSSSSSSSSSS

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I honestly like these. For Bethesda Games it’s often more an immersion plus longlivety thing, since if you are really locked in in one character, you don’t have much left to do if you pretty much played most content, but sometimes it’s nice to have just ‘gameplay’ with a simple goal. It adds up if it goes into certain directions. I may have a lot of/massive amount of Critique towards Starfield, but if i’ve to admit one thing i liked about the game, is that it is the one Game where i felt like an actual bounty hunter because of the Bounty Board. It wasn’t something like Star Wars Bounty Hunter which is nice but wears its novelity off once you have this like 12 people hunted down and you are done. You can immerse yourself like being a proper Bounty HUnter which do this for a living. Not just that bountys stick out and you are done.


For stuff like Diablo, esp. since they are already grinder Games, i find it’s complimentary and honestly if you think about part of the DNA/Roots. HnS are build around older Games which worked with randomization to keep playthroughs somewhat frash, think of the very Rogue which is the main inspiration which Daved Breik drew it form. But modern Games go more and more into handcrafted territory, including Grim Dawn, as such it needs other elements to keep fresh. A randomized radiant quest system can help there.

And i’m gonna be blunt, as much as i love Grim Dawn, otherwise it wouldn #1, one of the things which is a pain-point for me is the somewhat forced campaign replaying, because that feels actual repetitive to me that you have to play through the same content, in the same order all the time, with no real freedom or variation. And on top of that it devalues the actual campaign/story because you drag yourself through it not because you want to re-experience said story/campaign, but because you have too if you want to just purely enjoy the gameplay side, playing alts, doing builds etc.
There is also a lot of stuff which i can complain about D3, bu ti’ve to admit that forma mechanical sense in replaybility, i found it’s always the most fun ARPG in the Genre, because it give people a choice, replaying campaign over and over again, or best of chapterselect, or you got an adventure mode with farming routes, or giving a little carrot with the bounty system. I rather do these D3 bounties then replaying forcefully GD Campaign over and over again.

That being all said i argue the main issue about GD bounties aren’t even the base premise of such an functionality existing, because i argue most people could just ignore it, if they implement it properly. If it would’ve been just been an additional random quest generator where you give people who are looking out for that a carrot, with a nice little reward at the end and such, and not mainly about boosting for faction rep which can for some people feel like they have to do them. Plus implementing it more intuitively so you don’t need to circle through a single quest, then it could’ve been an additional feature which you have as an option, similiar like SR or Crucible is one.