Davood
July 18, 2016, 3:46pm
1
i wrote a little script to generate all of these. i have committed my changes to github if your curious how this is done.
however. it doesn’t seem to go past 51 mastery buttons displayed! is this a bug in my design or a hard limit in the game engine?
I just wanted to have this ready… just in case
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Elfe
July 18, 2016, 4:41pm
2
No idea but if it doesn’t work the regular way, it’s probably a hardcoded cap or a not intended cap since the game is not set up for more than 30 masteries yet.
Anyway, another suggestion for you: reduce the size of the buttons by half in x direction and put two collums next to each other.
Probably would look better than ging beyong the window border
Elfe:
Anyway, another suggestion for you: reduce the size of the buttons by half in x direction and put two collums next to each other.
Probably would look better than ging beyong the window border
I’m sure he has no intention of leaving it that way, he is just prepping/testing things out.
Davood
July 18, 2016, 7:21pm
4
im liking 25/26 spread. it stil feels weird though.
why 51 limit crate
i guess its good to test this stuff now
Ceno
July 18, 2016, 7:23pm
5
Don’t suppose you could move the other PH Zenith masteries next to the already-implemented ones without screwing with mastery enumeration?
Also why not put the Harlequin in the center since its (kinda) your own creation? Then you can get a nice 25:1:25 split.
Davood
July 18, 2016, 8:15pm
6
Ceno:
Don’t suppose you could move the other PH Zenith masteries next to the already-implemented ones without screwing with mastery enumeration?
Also why not put the Harlequin in the center since its (kinda) your own creation? Then you can get a nice 25:1:25 split.
yeah maybe.
not too worried atm since only 30 actually work i just wanted to see limits of ui… seems i found the limit ;p
should i even include this ui in my releases?