Since we’re always looking for build diversity, I am humbly asking to keep the -Vit RR% on AoC. I have a Deceiver using Acid Purge and Vit/Acid SoC that loses out on -5% Acid RR and now -25% Vit RR with this change. No loss on the Acid RR, but the Vit RR is a tougher hit to take.
It wouldn’t change the focus of Raddagan that it just gained in this PT, while it would enable some memes to continue (and others possibly to flourish!).
in theory Vitality RR is already everywhere technically (in some places only via an item mod obviously). Anything that can have -rr% can have Vitality -rr%.
On this topic I was always for buffing Vitality builds on invdividual basis, builds that could use some help instead of slapping -rr% everywhere but we are going off-topic probably.
I’m sorry. I understand the changes but I will miss the original design of the set when it comes to the Inquisitor. Good or bad, it didn’t matter. The change didn’t really brick my build, I can recover with the changes that were made.
Thanks! The build is very much a meme that has decent energy issues (BP, SoC and Acid Purge are costly plus it’s Occultist…) as well as not being able to tank Benny’s Four Finger Death Punch, but it’s fun to play! I tried to get as much leech as I could to help the survivability. Try it with Fevered Rage for more exciting times!
I made the character to resemble Mortarion from Warhammer 40k (pre-Heresy) for my son’s challenge to recreate the Chapter Masters into GD. I’m hoping to post the build in my DDD thread - real life has been too much the last few months!
so it’s a Vitality/Acid hybrid Deceiver rotation caster without Rattosh or Murmur in devotions wearing a pet Scythe with only 4% global cdr? With all due respect but maybe Crate shouldn’t balance around builds like that