Please make the Unkillable Crystals in SR, Destroyable or remove them entirely

The only counter play to those atm is to avoid them, which is pretty much impossible if you get them in one of those maps with narrow pathways.

If they exist to slow down the player, then the same effect can be achieved by giving them a decent amount of health, but still destroyable.

At the moment, they just serve to frustrate the players and don’t feel like they add anything meaningful to the game mode.

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Add Tornadoes and those FUCKING volcanoes to the list.

Though I’d personally take the path of just reducing their occurrence rather than changing how they work. I think providing some variable obstacles to player pathing can be a good thing. But on the maps where these are present, they are fucking everywhere, to the point where even a fight with some random trash mobs can be an absolute pain as two tornadoes pull towards you amidst 4 crystals firing at you and volcanoes opening up beneath your feet every few steps. If the quantity was cut by about 30 % (and maybe the Volcanoes being somehow visually differentiated from the player’s volcanoes from Fissure) I’d have no problem with traps being as strong as they are. Though the fire projectile nova ones do seem to hit a bit too hard even standalone.

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I posted feedback on that a long time ago as well and sadly nothing happend…

This soooo fucking much!
Malmouth sewer layout or mines are the best examples here.

If ur unlucky you can even get paths (that you NEED to take) full with nova-spikes firing crystals which will kill most character that dont have mirror available or insane regen. :roll_eyes:

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