Poll: Component Completion Bonuses

I welcome the change, It would free up 2 or 3 tabs of my storage space!

Yea this is true. I was just stating the reasoning behind one of the reasons why they would remove it.

It would still be added replay value or at least variety - though I think the loss would be too high.

I am merely assuming that it will be something like D3’s system where you have random bounties that you complete for faction reputation - perhaps extra bonuses (not sure). No one knows the extent of the system besides the devs.

I am hoping that augments can be improved more, if the component bonuses are removed. Devotion MIGHT fill half the gap from the completion bonus being removed. I wonder how devoted Devotion will be for the game. We already got an idea what it is, but will it be enough as it is if the completion bonuses get removed.

As for the last paragraph, I am also pondering how Crate will approach this. Will they leave it as it is with the gap being stuck out like a sore thumb, or will they balance around the game, so that there can be more replayability and make us forgot this change. :stuck_out_tongue:

Edit: You mostly summed up what I wanted to say, but me being busy studying for my networking exam tomorrow, and this. I am kinda dizzy right now. :rolleyes:

from what I understand they aren’t removing completion bonuses. They are just removing the random completion bonuses. So every chipped claw will come with the same exact completion bonus, and the same thing for all of them. Atleast this is how I understood the change.

Lol. These posts have pretty much turned into the people against the change sounding like crotchety old men stuck in their ways and the people for the change sounding like those hipster kids in the neighborhood that the old people have lived in their whole lives.

“Stay away from my property… and my components!”

“Dude, just take it easy. We just like, you know, wanna try something new, dude.”

In all seriousness though:

This is the main reason I said yes. Basically, the change means the team can progress with the development of the game in a more efficient manner. Change = less problems for Crate = MORE GRIM DAWN. GG

This is one of the cons for the change

With removal of most completion bonuses, existing Components may lose their bonuses or the bonuses will change, meaning you may have to make revisions to your equipment.

I do not know, I am still kind of iffy with this with only limited knowledge. :undecided:

Forgive me sfbistimg, I should have stated the very best of the epics, not the very best items in general. I like to collect epics and use them for starting characters. None of my level 40 characters use epics.

I have to say I am very surprised Yes is leading 58-48. I would have thought it would be a resounding NO vote in the poll.

Much of my enjoyment comes from hunting for components and completing them to see what stats I get.

I see no positive aspects to removing component randomness.

Components and their boni(?) is (or I thought it was) a huge part of the appeal of the customization of Grim Dawn. Removing the randomized completion bonus is dumbing the game down, dumbing it down to D3 levels.

Maybe this is purely a playstyle issue then. I tend to play somewhat differently from many people and the builds that work best for me aren’t necessarily the ones considered “best”. But, then, I found Blade Arc to be very strong all along. Clear speed, not boss killling speed, or big flashy damage numbers.

then simply don’t. If you do so for crafting, you still will, if you do it for use, then after a short while you have a bonus that is ‘good enough’, either way, this is not really much of an argument as your behavior will not change because if it.

I’d also like to see the random stats on the epics gone. Too much time is spent comparing epics for those that want the very best. Are epics unique and shouldn’t unique items be unique?

If they are unique, why would there be a second drop :wink:

At the very least this way the second one is not a complete waste

I feel the same way, I love the different completion bonuses. The more choices I have when gearing my characters, the more fun it is to make new characters. Once you take away the chance to get all 4 of the main resists as completion bonuses on the same component, you will be forced to use a lesser component that has the resist you need or get lucky and get quite a few Incorruptible affixes to drop.
As it is now I decide which of the components I want to use (Rolling Blood, Frozen Heart, Corpse Dust, Ectoplasm or Mark of Illusions) then after deciding which one I will use I look for the resist I need more. And this is a beautiful option.

Zantai, Medierra how many possible permutations are there for Components?

According to this threadthere are 63 Components, how many different bonus stats can be added to each one?

If you remove the random bonus but give us a replacement component for each possible roll, it might go some way to placating some people…but then it will probably add 100’s or 1000’s of new components thus making storage more of an issue. lol

Most people tend to like the idea to roll a bonus stat on component completion, it’s another added layer to randomness in this game. Removing it will only hurt the item hunt and maybe the longevity. From what I can understand, the system need a static value for bounty items and having items with dynamic value is making the game harder to code.
Most of us haven’t playtest the devotion system to make a good vote on whether it is a good or bad idea to remove the current bonus completion to make it static.

So my answer is 50/50 but my gut tells me it’s a bad idea to remove it just to make the bounty system work.

Also, instead of completed component why can’t the require item to hand in or reward be partial component form? since partial does not have a completed bonus or am I not understanding how the devotion system function? lol.

Where did any of the devs say they will give replacement components? They didnt. Only thing Zantai mention is complition bonus might contain multiple stats as a bonus compared one random now.

How about primary and secondary materia? This would open up the same amount of options, but with much more predictability.

Primary contains the materia as they are currently, minus completion bonus, sometimes granting bonus skills depending on the materia, maybe they will contain the + skills materia as a bonus, since they’re powerful in their own right as.

Secondary can contain the former completion bonuses. +%health +%attack speed +%resist, etc. The caveat being that salvaging the materia will destroy the secondary materia.

This enables as much customisation while lowering randomness, but retaining the value because they’re not recyclable.

You can retain the item type limitations. This will also allow stacking items, which will save inventory space dramatically.

Another idea, the materia have no bonus until applied, but the materia cannot be salvaged to be used again, only removed to make place for another application. Drop rates would have to be modified accordingly to account for additional materia usage. This is akin to the Path of Exile modus operandi, with the ability to salvage the item if you don’t get the bonus you want.

Yeah, go for it… It’s kinda of a pain to grind hours for all the component pieces you need, only to combine it and get a % bonus to a damage you won’t even touch… (Yeah, you could save it for other characters in the future, but it’s still annoying).

I never said Crate did say that.:confused: I’m offering it as a suggestion.

Why cant Bounties ask for Components with a specific completion bonus?:eek: As you said they are after the same stuff we are. Wouldnt that solve everything?

because getting that ONE completion bonus could possibly NEVER happen because of randomization.

Not really… they could make so that component parts could be harder to drop, which wouldn’t hurt your farming.

You’re still gonna get the component faster. Once again, from what we know, we won’t have multiple ‘‘grade’’ of the same component (one per difficulty). So if they make the change for fixed stats only, without adding something to compensate the random part of the compleition bonus, this will end up ‘‘hurting your farming’’ (as you’re saying) in the long run.

We just don’t know because they didn’t say much about what exactly this would change.

  • More component?
  • Epic/legendary component?
    etc…