On to topic: First we cant ignore the fact that without TQ , we wont be having GD in our hands. And Crate essentially gave us a more refined upgraded version of that charming and nostalgic 2006 game. They (Crate) have especially improved a lot on the tq masteries which then thru their hardwork that eventually gave birth to the 9 current gd masteries we now love or hate:rolleyes:
Now the question is which of the 10 tq masteries did Crate missed out developing the most? . I know they were reviewing all of these masteries( except maybe rune mastery which came later on). This is to make them realize if there are more room to improve on a possible 10th gd class( which is highly not possible now) or to give them an idea which skills to possible work on in the future either through gear or devotions.
Just an example we know that nightblade is pretty well covered by warfare and to some extent some dream mastery in phantom strike.
What do you feel about GDās masteries in general compared to TQās? Did Zantai and Crate did a good job in ? at the end of the day Crate should not be totally copying TQ but still its a good thing to pay homage and inspration from this old game. This way we make GD much better as a result. Let us know your precious thoughts down below!
Iām pretty sure Medierra is, or rather was the head of Ironlore back in the day, which means TQ was his idea. So, Iād say, if Medierra didnāt make TQ, GD would not exist. So we should rather thank him.
About the topic, I donāt really know what you mean, so Iāll just not talk.
Medierra was Lead Game Designer, but not the head of the company as far as I know. Lead Designer and Executive Producer was Brian Sullivan. Heās first in the credit list in TQās manual so I assume he was the head honcho.
Sadly my english is garbage so let me rephrase it by saying which among these classes did Crate considered less in the development of gd masteries. in other words ignored:rolleyes:
What i enjoyed the most about TQ masteries is that every single one of them was extremely specialized and only a part of the whole, so you combined two separate āthemesā to strengthen one mechanic with another. Pure physical classes didnāt even have energy growth, and there was a reason for them to put a few points into mana. Dream was the only defined hybrid, but it was created to be unique and outstanding (and to sell the expansion).
In GD everyone is basically a hybrid, every mastery is very well rounded and itās like you are combining two self-sufficient classes. It is an improvement gameplay wise, but I kinda miss that unique feeling.
Personally I feel its better for GD to go with more rounded, course in TQ there was strictly unviable combinations, that synergized extremely poorly and as a result vere subpar. While its still a case in GD, even worse GD combo has more going for it then worse TQ combo. Not to mention that pet builds no longer suck at high levels since in TQ spirit lich was pretty much THE pet that does not suck at high difficulty
As for what was missed, I really miss poison aura from rogue mastery with all its fumble and confusion glory.
iām not sure whatās the purpose of this thread. since gdās masteries have sooooo much flexibility compared to tqās masteries (not to mention devotions & gear varieties⦠and the damage conversion you can choose practically make any gd mastery have multiple damage types within them).