I’ve always had performance issues since I got the game, quite a few months back. However, I kept it around & waited for updates. I wanted to give it another shot today, and the performance is really bad, even in the main menu! I am getting constant 26-27 FPS in the main menu, or when starting a new game.
I double checked and the game is indeed using my GPU (RTX 3070, laptop). I want to add that this laptop can run quite intensive games (Grim Dawn, all maxed, ~100 FPS, etc).
Do you know what I can do to fix it? It’s killing me that I cannot play!
Thanks in advance. I added the dxdiag information export. DxDiag.txt (129.3 KB)
From you DxDiag it looks like you have one integrated gfx card and one dedicated (nvidia).
It;s possible that FF is picking the integrated card and runs on it. You can check this like this (copy-pasted from another forum):
To check which GPU a game is using, open the Task Manager and enable the “GPU Engine” column on the Processes pane. You’ll then see which GPU number an application is using. You can view which GPU is associated with which number from the Performance tab. - Right click on your desktop, and then select Nvidia Control Panel. Then in the tab menu’s, go to Manage Settings. Then set the Power usage from Adaptive, to Prefer Maximum Performance, and switch the rest of the options accordingly to what renders more performance.
If you can confirm it runs on your integrated card and not the dedicated one, then you know your problem.
Maybe devs could have a look in disabling optimus in unity and always prefer the dedicated GFX card.
Hey, I just checked, it looks like it’s using the GPU. I set the application GPU (windows Settings > Display > Farthest Frontier > Options) to the GPU, then restarted. Same performance.
I’m currently with the laptop plugged in, and it’s also set to best performance, so it can’t be that.
Same for me. When I start a new game, I get around 40fps, but once my population hits 500, it drops to 30fps. And when it’s raining or snowing, moving the map is a pain because the fps drops even more. I’m running a Ryzen 5 7600X, RTX 4070ti, 32GB RAM
I’m on a Ryzen 5700x, Radeon 6600xt. Not top of the line but should run a game like this I can play well until about 800 pop, then I have constant microstutters. They’re working on optimization though so hopefully it will get better.
Not a gpu expert but it doesn’t seem gpu limited? The gpu is working but not overtime. I tried turning every graphical option way down, but the microstutters remain. Maybe cpu, the pathfinding for the people?
Other games are not necessarily an indicator of performance in Frontier, since the game is very intensive on the CPU to calculate all the simulation.
That said, your CPU is sufficient for the game, so that does make me wonder if your GPU is not being prioritized (I realize it has been mentioned above). I see you checked the Windows settings, but could also try forcing it in the Nvidia panel:
40FPS seems really low for a new game on those specs. Something is definitely amiss there. Make sure you’re running the latest drivers/other software isn’t causing issues (ex. antivirus).
Actually I have an AMD Ryzen 5 1500X processor (quite dated I know :D) and NVIDIA GeForce GTX 1050 Ti graphics card and get also only about 40 FPS in a new game.
At the same time CPU and also the GPU is not fully utilized. There is no integrated GFX card in the processor.
Maybe it might be something with windows and Ryzen processors?
When I try under Linux Mint with steam and proton experimental, I get 60FPS in the menu and while loading the game it drops to 0 FPS. Once the game loads, it goes up to 3 FPS.
I’ve turned everything off - shadows, foliage, antialiasing and set the resolution to 1920x1080.
When I go down to 1280x1024 I get almost 6 FPS (my native resolution is 3840x2160 )
I’ve tried true fullscreen, windowed, V-Sync on/off etc. The UI is VERY slow, but CPU nor the GPU is fully utilized.
A ryzen 5 1500x is at min-spec, so 30 fps with 500 villagers seems decent given the game’s incomplete optimization.
I’m not sure what you mean by the CPU not being “fully utilized”. Most games are not going to be running at full capacity on every core. Depending on what calculations are being performed, certain cores will max out first, thus forming a bottleneck that’s partially alleviated by a more powerful CPU. Ongoing optimization will continue to improve that.
Given that the user above has a more powerful system and the same result as you further supports that something is amiss in their case.
hey, thanks for the response (sorry for my delay).
I just checked in the NVidia control panel, it was set to use the GPU (same settings as other games I also play that don’t have perf issues), and after testing it again, there’s no different, so still poor performance.
I believe Unity apps (FF is a Unity-based game) can specify which GPU to use in the case of multiple GPUs. If you right-click on FF in your Steam Library → Properties … → General, you can add -gpu 0 or -gpu 1 to the Launch Options like this:
hey… I tried, out of boredom, to fiddle with the settings again… I had VSync enabled, which seems to have been the issue (at least in my case)…
After disabling Vsync, FPS in the main menu jumped instantly to 150, and i can play properly games on highest graphical settings (new game) on ~85 FPS.
Sorry for the wild goose hunt, thanks for helping me out!