Pop is stuck between 498 and 500 for 15 years (currently year 50) despite constantly having ;
overall happiness >99%
at least 12 months of supply
more than 150 free housing spaces
Birth & immigration both always between 115-120%
Number of birth stagnating at 5, equal to natural deaths
Number of immigration stagnating at 0. Had 1 immigration “wave” of 7 guys in 15 years.
Read in the patch birth & immigration are supposed to be upped compared to previous patch but i did achieve >800 villagers in v0.9.0/v0.9.1 whereas here it’s simply impossible (game started on v0.9.4).
And given i didnt have a single death due to war (since warfare is broken easy now it seems) the birth & immigration are now way below earlier patches.
Ok thanks for the reply,
So there is a hard limit on pop set artificially to 500 (despite main goal of the game being directly measured by pop & pop growth) and absolutely no warning or pop up when we reach the settings limit.
That’s still a bug to me, or a lack of design at best (yeah yeah, “it’s feature”…). I Guess we’ll have to wait another 2 years to get that fix.
The setting puts a hard limit, RIGHT ?
Why should i have to go and check the settings if you’re not giving any warning i should ? You go in every settings of every games you play every time you launch a game ?
Just add a stupid feedback on the GROWTH PANNEL (since that’s its reason to exist) and tell player who reached the limit - 5% there is a SETTING blocking growth at that setting’s value. Would take 5 minutes to add. Then test & roll it in next update (the one in 6 months, you know). So when a player starts to be pissed because not progressing anymore on a map, player will go to the growth panel and see that you put a hard limit by default for no reason on the very essence of what makes the game … A game.